cgmath-rs
A linear algebra and mathematics library for computer graphics. (by rustgd)
async-std
Async version of the Rust standard library (by async-rs)
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cgmath-rs | async-std | |
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4 | 19 | |
1,101 | 3,836 | |
1.9% | 1.0% | |
0.0 | 5.3 | |
over 1 year ago | 3 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cgmath-rs
Posts with mentions or reviews of cgmath-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-02.
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Hey Rustaceans! Got a question? Ask here! (31/2022)!
Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
But I am writing a Vulkan-based game engine and I use https://crates.io/crates/cgmath extensively. It has vector classes, all the math functions I need, and it even supports a version of swizzling if you activate the feature. Maybe this crate can do what you need?
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I want to change my point of view by key input in glium.
There's also a good crate which you can use to quickly create the required matrices called cgmath: https://crates.io/crates/cgmath
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Rendering large 3D tilemaps with a single draw call at 3000 FPS
One great thing about Rust is that the library ecosystem is surprisingly mature, especially considering how young the language is (1.0 was released in 2015). C# also has good libraries, but from my experience it's kinda fiddly to use most open source libraries with Unity, at least without modifications. Rust's ecosystem has some excellent libraries that help with game development, such as noise for procedural generation and cgmath for linear algebra.
async-std
Posts with mentions or reviews of async-std.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-03.
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Stabilizing async fn in traits in 2023 | Inside Rust Blog
But maybe check out the discussion here https://github.com/async-rs/async-std/pull/631 or something (the blog post was linked on the end of it)
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Anyone using io_uring?
Have a look at these: https://github.com/async-rs/async-std/tree/main/examples
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
In fact, there are a lot of crates in Rust where in other programming languages, it would be included in the standard library. Examples are regex, random number generators, additional iterator methods, macros for other collections, num traits, loggers, HTTP libraries, error handling, async runtimes, serialization and deserialization, date and time, and many more.
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18 factors powering the Rust revolution, Part 2 of 3
Two major projects (non std lib but extremely commonly used) stand out in the area of async programming: Async std and Tokio - no doubt familiar to anyone that has turned an eye towards Rust for a second too long. Async architecture in general is likely very familiar to JavaScript programmers but in Rust there are some extra considerations (like ownership of the data that is thrown into an async function). Tokio is fast becoming a heavily supported and road tested async framework, with a thread scheduling runtime "baked in" that has learned from the history of Go, Erlang, and Java thread schedulers.
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What are the side-effects of using different runtimes in the same codebase?
Ah... https://github.com/tokio-rs/tokio and https://github.com/async-rs/async-std ?
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Hey Rustaceans! Got an easy question? Ask here (51/2021)!
async-std: Basically a Tokio alternative with a few different design decisions.
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Why asynchronous Rust doesn't work
Go's solution is for the scheduler to notice after a while when a goroutine has blocked execution and to shift goroutines waiting their turn to another thread. async-std pondered a similar approach with tasks, but it proved controversial and was never merged.
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Building static Rust binaries for Linux
This indicates curl, zlib, openssl, and libnghttp2 as well as a bunch of WASM-related things are being dynamically linked into my executable. To resolve this, I looked at the build features exposed by surf and found that it selects the "curl_client" feature by default, which can be turned off and replaced with "h1-client-rustls" which uses an HTTP client backed by rustls and async-std and no dynamically linked libraries. Enabling this build feature removed all -sys dependencies from androidx-release-watcher, allowing me to build static executables of it.
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Rust async is colored, and that’s not a big deal
And also, the actual PR never got merged.
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Rust's async isn't f#@king colored!
Async in rust needs a runtime (aka executor) to run. You can maybe get a better description from the rust docs. As an example, Tokio attempts to provide an interface for a developer that is minimal change to the more common blocking code. So you'd end up putting #[tokio::main] above your main function to spin up the executor and most of the rest of the code is similar to a non-async version with a few sprinkles of .await, which you can see in the hello world for tokio. In contrast, async-std provides a more hands-on/low-level approach. If you are unlucky enough to have libraries that choose different stacks to work on, you'll possibly (probably?) have to handle both.
What are some alternatives?
When comparing cgmath-rs and async-std you can also consider the following projects:
nalgebra - Linear algebra library for Rust.
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
glam-rs - A simple and fast linear algebra library for games and graphics
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
rust-gmp
smol - A small and fast async runtime for Rust
Ruma - A set of Rust crates for interacting with the Matrix chat network.
futures-rs - Zero-cost asynchronous programming in Rust
rust-GSL - A GSL (the GNU Scientific Library) binding for Rust
reqwest - An easy and powerful Rust HTTP Client
blas - Wrappers for BLAS (Fortran)
embassy - Modern embedded framework, using Rust and async.