async-std
Async version of the Rust standard library (by async-rs)
tokio
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ... (by tokio-rs)
async-std | tokio | |
---|---|---|
19 | 219 | |
4,020 | 28,182 | |
0.4% | 1.4% | |
5.5 | 9.5 | |
6 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
async-std
Posts with mentions or reviews of async-std.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-03.
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Stabilizing async fn in traits in 2023 | Inside Rust Blog
But maybe check out the discussion here https://github.com/async-rs/async-std/pull/631 or something (the blog post was linked on the end of it)
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Anyone using io_uring?
Have a look at these: https://github.com/async-rs/async-std/tree/main/examples
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Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
In fact, there are a lot of crates in Rust where in other programming languages, it would be included in the standard library. Examples are regex, random number generators, additional iterator methods, macros for other collections, num traits, loggers, HTTP libraries, error handling, async runtimes, serialization and deserialization, date and time, and many more.
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18 factors powering the Rust revolution, Part 2 of 3
Two major projects (non std lib but extremely commonly used) stand out in the area of async programming: Async std and Tokio - no doubt familiar to anyone that has turned an eye towards Rust for a second too long. Async architecture in general is likely very familiar to JavaScript programmers but in Rust there are some extra considerations (like ownership of the data that is thrown into an async function). Tokio is fast becoming a heavily supported and road tested async framework, with a thread scheduling runtime "baked in" that has learned from the history of Go, Erlang, and Java thread schedulers.
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What are the side-effects of using different runtimes in the same codebase?
Ah... https://github.com/tokio-rs/tokio and https://github.com/async-rs/async-std ?
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Hey Rustaceans! Got an easy question? Ask here (51/2021)!
async-std: Basically a Tokio alternative with a few different design decisions.
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Why asynchronous Rust doesn't work
Go's solution is for the scheduler to notice after a while when a goroutine has blocked execution and to shift goroutines waiting their turn to another thread. async-std pondered a similar approach with tasks, but it proved controversial and was never merged.
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Building static Rust binaries for Linux
This indicates curl, zlib, openssl, and libnghttp2 as well as a bunch of WASM-related things are being dynamically linked into my executable. To resolve this, I looked at the build features exposed by surf and found that it selects the "curl_client" feature by default, which can be turned off and replaced with "h1-client-rustls" which uses an HTTP client backed by rustls and async-std and no dynamically linked libraries. Enabling this build feature removed all -sys dependencies from androidx-release-watcher, allowing me to build static executables of it.
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Rust async is colored, and that’s not a big deal
And also, the actual PR never got merged.
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Rust's async isn't f#@king colored!
Async in rust needs a runtime (aka executor) to run. You can maybe get a better description from the rust docs. As an example, Tokio attempts to provide an interface for a developer that is minimal change to the more common blocking code. So you'd end up putting #[tokio::main] above your main function to spin up the executor and most of the rest of the code is similar to a non-async version with a few sprinkles of .await, which you can see in the hello world for tokio. In contrast, async-std provides a more hands-on/low-level approach. If you are unlucky enough to have libraries that choose different stacks to work on, you'll possibly (probably?) have to handle both.
tokio
Posts with mentions or reviews of tokio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2025-03-04.
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Building a simple Kubernetes Controller in Rust - Part 1
Because of the nature of Kubernetes and its operation being "network operations", kube-rs considers all the operations as "async" operations, and we need a way to manage it. The well-known and mostly used way of doing it is with the tokio framework. Adding tokio, with features of "macros" (to use macros like #[tokio::main]) and a runtime (rt-multi-thread) should be enough. Additionally, we need to return an error to this function, so we will be using anyhow crate, that allows us to return errors without worrying about the error type
- Why I'm Writing a Scheme Implementation in 2025 (The Answer Is Async Rust)
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The Inevitability of the Borrow Checker
The situation in Rust seems to be pretty complicated. But I did find that panicking within a thread you spawn kills just that thread and not the whole program. And it seems that Tokio has the same behavior.
https://github.com/tokio-rs/tokio/issues/2002
And web frameworks like Tower provide standard ways of Helen’ handling panics and turning them into error responses.
https://docs.rs/tower-http/latest/tower_http/catch_panic/ind...
So I don’t think panics are necessarily meant to be program-killing in Rust, even if Result types are heavily recommended instead.
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Zig; what I think after months of using it
There's compiler-level traits like `Iterator` and `Future` which enforce references. If wanting to do intrusive pointers into them, one risks creating overlapping references: https://github.com/tokio-rs/tokio/issues/3399
- Build It Yourself
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Rusty Backends
Full Tokio compatibility
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Rust Implementation Guide - from efficient learning to implementation
[20] Tokio - An asynchronous Rust runtime
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SSH port forwarding from within Rust code
We will be using tokio async framework and russh crates. Add them to your project:
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Step-by-Step Guide to Server-Side Render React with Rust
For this example, we will use axum, a web framework that works on top of tokio.
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Using Polars in Rust for high-performance data analysis
We’ll use Axum with Tokio to build a web backend, Tracing for logging, and Serde for serialization and deserialization.
What are some alternatives?
When comparing async-std and tokio you can also consider the following projects:
futures-rs - Zero-cost asynchronous programming in Rust
smol - A small and fast async runtime for Rust
reqwest - An easy and powerful Rust HTTP Client
iced - A cross-platform GUI library for Rust, inspired by Elm