cgl
glad
cgl | glad | |
---|---|---|
42 | 43 | |
387 | 3,518 | |
- | - | |
7.1 | 7.1 | |
7 days ago | 28 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
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cgl
- cgl-rs: Rust OpenGL base library + creative coding + gamedev utilities
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. Along with a Python Port
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. (with over 60+ examples total)
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First attempt to build UI in OpenGL & C
my base code is https://github.com/Jaysmito101/cgl the code for this specifically is extremely dirty (was just experimenting) so i didnt post it publicly
- A collection of about 50+ open source creative coding examples, games, algorithm visualizers, ai projects, purely in C99
- A collection of 50+ creative coding examples, games, algorithm visualizers, ai projects, purely in C99 + creative coding library
- A collection of about 50 creative coding examples, games, algorithm visualizers, ai projects, purely in C99
glad
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STB: Single-file public domain libraries for C/C++
there's glad (https://github.com/Dav1dde/glad) which you can use as a single .c file + .h header that defines OpenGL stuff or a single header-only file. I use it on all of my OpenGL projects!
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How do I enable anisotropic filtering with GLAD?
If you run into a similar issue with another extension, you need to manually add extensions when generating the GLAD loader.
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Exploring Computer Graphics: Weekly Chronicle #1
GLEW/GLAD: Libraries that manage and give access to OpenGL functions and extensions. The difference is that GLAD allows for greater flexibility & customization for more recent versions of OpenGL. However, the Udemy course that I'm following uses GLEW and at least at this point, I prefer to follow along with the tools that each resource recommends.
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Implications of running OpenGL inside a VM(parallels) on a Mac
I downloaded glad from this website : http://glad.dav1d.de/ I was also referring to this tutorial to setup my project : https://learnopengl.com/Getting-started/Creating-a-window
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How do you setup OpenGL?
Not sure what you're asking, what is your end goal? If you opt for glfw look at the glfw docs: https://www.glfw.org/documentation.html and/or https://github.com/Dav1dde/glad/blob/glad2/example/c/gl_glfw.c for GLAD
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Modern OpenGL loading library solution
Just link to GLAD if you're going to link to it! https://github.com/Dav1dde/glad
- When I compile my program, it has a problem with my include statement for the GLFW header file.
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I (Putnam) put an up-to-date version of the graphics portion of Dwarf Fortress on Github, including the upcoming SDL2 version on a branch
glew is a GL extension/loading library, OP didn't write glew, personally I use GLAD (https://glad.dav1d.de/) in my projects, which is pretty much the same thing but auto-generated for you based on your project requirements.
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including opengl header file but can't use its functions
In general nobody really uses the gl headers because they are super outdated and, i believe, only use Microsoft's software renderer for OpenGL. You should use a OpenGL function loader like GLAD instead.
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Is setting up C+OpenGL with VSC really that hard?
Just use a library like glad which loads everything at runtime under the hood (even system OpenGL runtime, no need to link anything). For a quick start, there is a website to generate headers and a single glad.c to put in your project: https://glad.dav1d.de/
What are some alternatives?
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
glew - The OpenGL Extension Wrangler Library
opengl_sky - Pure-shader sky and cloud rendering in OpenGL
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GameSystemsInC - Game systems for games in C. Examples using Raylib.
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
Fluid-Simulation-Rendering - Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
opengl-skydome - A fragment-shader skydome implementation
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
stb - stb single-file public domain libraries for C/C++
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com