glad VS GLFW

Compare glad vs GLFW and see what are their differences.

glad

Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs. (by Dav1dde)

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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glad GLFW
20 35
2,322 8,533
- 1.9%
5.1 8.9
28 days ago 15 days ago
Python C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glad

Posts with mentions or reviews of glad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.
  • OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
    17 projects | reddit.com/r/opengl | 12 Jan 2022
    glad
  • Either Vcpkg or CMake is not working
    4 projects | reddit.com/r/opengl | 30 Dec 2021
    Hey there. I'm learning opengl and using cmake too. I just got my build with a few of the same libraries working a week ago and maybe I can help. I wouldn't worry about using vcpkg with glad. It's just a simple header and source file combo and can be copied to your source/include directories. It's much better if you generate your own on their website, because you can specify what versions of opengl you need. The generator is satisfyingly simple to use, just select what version of opengl your target is and include the extensions you want. I've just been including everything until I more know what I need. [Link]
  • How do I setup OpenGL with vscode and mingw
    1 project | reddit.com/r/opengl | 25 Dec 2021
    Your link is broken. Your IDE really has nothing to do with GL though. I would suggest using GLAD instead of GLEW; use this tool to generate the files and then just include them in your project code. You'll have to link against GLFW and the OpenGL library though. Not sure how to do this in MinGW though. Is there a particular reason you're using MinGW over the Windows toolchain? It's a valid choice but if you don't have a good reason to use it, you'd probably be better off using MSVC.
  • opengl bindings
    2 projects | reddit.com/r/rust | 20 Nov 2021
    There is a glad rework (glad2) which also has a generator for Rust: https://github.com/Dav1dde/glad/tree/glad2 (note the glad2 branch). There is also a quick glfw + glad example.
  • Using DirectX in C
    1 project | reddit.com/r/GraphicsProgramming | 15 Nov 2021
    GLAD is typically recommended over GLEW these days. The site just generates a pair of .c/.h files which you include in your project.
  • how to compile opengl file on linux?
    1 project | reddit.com/r/cpp_questions | 8 Aug 2021
  • Hey, I want start
    6 projects | reddit.com/r/gameenginedevs | 1 Aug 2021
    I would suggest using GLFW and Glad with C++ and use LearnOpenGL as a refrence
  • How do you use OpenGL without glew or any other libraries?
    5 projects | reddit.com/r/opengl | 28 Jun 2021
    With all that being said, I don't actually recommend that you do this. GLAD for example lets you select what you want to load specifically and will generate a single glad.c and glad.h pair which is very lightweight (it will also include the required Khronos headers that you'll need). If you really want you can poke around and modify these files later, but I see no reason why you wouldn't want to use it.
  • How do I get OpenGL working in a c++ vscode project?
    6 projects | reddit.com/r/opengl | 3 Jun 2021
    I only remember how for mingw64, but its probably a similar process. 1 - Compile glfw in cmake, build it with vstudio (this makes two .h files if im not wrong). 2 - use this to get a glad.h file: https://glad.dav1d.de/ 3 - Put all the .h files in your project folder (or in the mingw include folder) 4 - You need to link some libraries in the tasks.json file (if you dont have one search it up) Here's the ones I have linked:
  • GLAD generator seems to be down
    2 projects | reddit.com/r/opengl | 2 May 2021
    It seems like they have moved to https. Using https://glad.dav1d.de/ works for me. After generating it also points to the http version of the site. Replacing http with https worked for me and I can download the zip file.

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

What are some alternatives?

When comparing glad and GLFW you can also consider the following projects:

SDL - Simple Directmedia Layer

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources

OpenSceneGraph - OpenSceneGraph git repository

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

raylib - A simple and easy-to-use library to enjoy videogames programming

gl4es - GL4ES is a OpenGL 2.1/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4.