glad
ImGuizmo
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glad | ImGuizmo | |
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43 | 4 | |
3,498 | 2,918 | |
- | - | |
7.2 | 3.8 | |
19 days ago | 17 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
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glad
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STB: Single-file public domain libraries for C/C++
there's glad (https://github.com/Dav1dde/glad) which you can use as a single .c file + .h header that defines OpenGL stuff or a single header-only file. I use it on all of my OpenGL projects!
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How do I enable anisotropic filtering with GLAD?
If you run into a similar issue with another extension, you need to manually add extensions when generating the GLAD loader.
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Exploring Computer Graphics: Weekly Chronicle #1
GLEW/GLAD: Libraries that manage and give access to OpenGL functions and extensions. The difference is that GLAD allows for greater flexibility & customization for more recent versions of OpenGL. However, the Udemy course that I'm following uses GLEW and at least at this point, I prefer to follow along with the tools that each resource recommends.
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Implications of running OpenGL inside a VM(parallels) on a Mac
I downloaded glad from this website : http://glad.dav1d.de/ I was also referring to this tutorial to setup my project : https://learnopengl.com/Getting-started/Creating-a-window
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How do you setup OpenGL?
Not sure what you're asking, what is your end goal? If you opt for glfw look at the glfw docs: https://www.glfw.org/documentation.html and/or https://github.com/Dav1dde/glad/blob/glad2/example/c/gl_glfw.c for GLAD
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Modern OpenGL loading library solution
Just link to GLAD if you're going to link to it! https://github.com/Dav1dde/glad
- When I compile my program, it has a problem with my include statement for the GLFW header file.
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I (Putnam) put an up-to-date version of the graphics portion of Dwarf Fortress on Github, including the upcoming SDL2 version on a branch
glew is a GL extension/loading library, OP didn't write glew, personally I use GLAD (https://glad.dav1d.de/) in my projects, which is pretty much the same thing but auto-generated for you based on your project requirements.
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including opengl header file but can't use its functions
In general nobody really uses the gl headers because they are super outdated and, i believe, only use Microsoft's software renderer for OpenGL. You should use a OpenGL function loader like GLAD instead.
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Is setting up C+OpenGL with VSC really that hard?
Just use a library like glad which loads everything at runtime under the hood (even system OpenGL runtime, no need to link anything). For a quick start, there is a website to generate headers and a single glad.c to put in your project: https://glad.dav1d.de/
ImGuizmo
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Basic 3D Game Engine in C++ with OpenGL, glm, Assimp and Dear ImGui
If you're also using Dear ImGui then you can take a look at ImGuizmo (https://github.com/CedricGuillemet/ImGuizmo) Quite a nice library for this, works as an ImGui overlay so its very easy to integrate.
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Problem with ImGuizmo _ Opengl
Although it's odd that the white circle is round and the others are not. I think it's a bug in ImGuizmo because I just tested it and the other Dear ImGui windows and widgets stay at the correct aspect ratio, so it's probably some value that's not being read correctly. Maybe open an issue on Github to let the autor know?
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How do you use OpenGL without glew or any other libraries?
...but if you really want to do it yourself here's an example where they do that. If you want everything it winds up being pretty long.
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Boxes, instead of Voxels, but: with WYSIWYG Global Illumination!
You mention "Since no proper box-editing tool seems to exist, I had to write my own" in the blog; you might be interested to check out ImGuizmo based on Dear ImGui. Your own solution looks pretty decent though.
What are some alternatives?
glew - The OpenGL Extension Wrangler Library
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GamePhysicsCookbook - Source code for Game Physics Cookbook
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
glm
CudaText - Cross-platform text editor, written in Free Pascal
stduuid - A C++17 cross-platform implementation for UUIDs