cgif
rres
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cgif
rres
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How does raylib work with content and export?
raylib has no content manager and neither a default packaging format like MonoGame .xnb BUT I created rres to cover that advance requirement: https://github.com/raysan5/rres
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raylib 4.2 released!
rres 1.0: New rres resources packaging file-format, including a rres-raylib library implementation and rrespacker tool. rres file format has been under development for +8 years and it was originally created to be part of raylib. It was highly inspired by XNA XNB resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption.
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does raylib have a package file for its resource files?
raylib does not provide a resource packaging mechanism by default, that's a high-level feature more common to engines than small libraries like raylib... but recently I created rres file-format and required tools for that pourpose: https://github.com/raysan5/rres
- Rres – A free and open file-format to package gamedev resources
- Rres – A simple and easy-to-use file-format to package resources
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Ideal method for including resources in Raylib-CS?
For Raylib in C/C++ I am aware of rres, though there doesn't appear to be a port for C#.
What are some alternatives?
gifdec - small C GIF decoder
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
ccextractor - CCExtractor - Official version maintained by the core team
matio - MATLAB MAT File I/O Library
OpenFBX - Lightweight open source FBX importer
raylib - A simple and easy-to-use library to enjoy videogames programming
i-use-arch-btw - "I use Arch btw" but it's a Turing-complete programming language.
gamemode - Optimise Linux system performance on demand
FPC - FPC - Fast Prefix Coder
JAPM - Just Another PBO Manager: An Arma3 PBO Manager
libexpat - :herb: Fast streaming XML parser written in C99 with >90% test coverage; moved from SourceForge to GitHub
physac - 2D physics header-only library for videogames developed in C using raylib library.