cg2c
glsl-preprocessor
cg2c | glsl-preprocessor | |
---|---|---|
1 | 1 | |
- | 3 | |
- | - | |
- | 10.0 | |
- | over 5 years ago | |
JavaScript | ||
- | GNU General Public License v3.0 only |
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cg2c
glsl-preprocessor
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
What are some alternatives?
slang - Making it easier to work with shaders
xshade - "cross shade" meta shading language and compiler
shady - Research shading language IR
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
glassful - Rust-like syntax for OpenGL Shading Language
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.