cg2c VS xshade

Compare cg2c vs xshade and see what are their differences.

xshade

"cross shade" meta shading language and compiler (by xshade-lang)
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cg2c xshade
1 1
- 31
- -
- 10.0
- about 6 years ago
Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cg2c

Posts with mentions or reviews of cg2c. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

xshade

Posts with mentions or reviews of xshade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing cg2c and xshade you can also consider the following projects:

slang - Making it easier to work with shaders

shady - Research shading language IR

glsl-preprocessor - A GLSL Preprocessor

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

glassful - Rust-like syntax for OpenGL Shading Language

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)