cg2c VS SPIRV-Cross

Compare cg2c vs SPIRV-Cross and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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cg2c SPIRV-Cross
1 10
- 1,907
- 0.8%
- 9.0
- 15 days ago
GLSL
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cg2c

Posts with mentions or reviews of cg2c. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing cg2c and SPIRV-Cross you can also consider the following projects:

slang - Making it easier to work with shaders

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

xshade - "cross shade" meta shading language and compiler

naga - Universal shader translation in Rust

shady - Research shading language IR

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

glassful - Rust-like syntax for OpenGL Shading Language

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

rivi-loader - Vulkan Compute program loader in Rust