cargo-asm
cargo subcommand showing the assembly or llvm-ir generated for Rust code (by gnzlbg)
macroquad
Cross-platform game engine in Rust. (by not-fl3)
cargo-asm | macroquad | |
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13 | 56 | |
1,104 | 2,844 | |
- | - | |
0.0 | 7.8 | |
about 2 years ago | 1 day ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-asm
Posts with mentions or reviews of cargo-asm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
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Performance difference between obj.function(...) and function(obj, ...) ?
cargo asm might be useful here (if you can't use godbolt).
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Is there a simple way to borrow the value of an Option without using a match statement?
They should be inlined in release mode. You'd have to verify by checking the assembly, though, which could be done directly in the Rust playground or with a tool like cargo-asm.
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Hey Rustaceans! Got a question? Ask here (4/2023)!
You can use cargo asm - not sure if you can integrate it with VSCode, but even from a terminal it's a pretty convenient tool.
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How does rust optimize this code to increase the performance so drastically?
There's probably a built-in one somewhere, but I suspect it'd be easier just to install https://github.com/gnzlbg/cargo-asm
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Is there a library to display source with annotations?
I don't know if there's a way to do a side by side comparison but cargo-asm uses the source mapping information from rustc to annotate chunks of assembly with it's respective rust code, though it's an imperfect process.
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Hey Rustaceans! Got a question? Ask here! (25/2022)!
After that you would need some tools to help figure out how to achieve improvements. That will depend on your system and personal preferences. As the other commenter suggested, perf is a good choice on linux. I personally like to look at the generated assembly, using either cargo asm, godbolt, or just rust playground.
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New crate announcement cargo-show-asm
Doesn't this already exist? https://github.com/gnzlbg/cargo-asm
- on the fly disassembler for Rust symbols
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Writing the fastest GBDT libary in Rust
From the flamegraph, we knew which function was taking the majority of the time, which we briefly described above. We started by looking at the assembly code it generated to see if there were any opportunities to make it faster. We did this with cargo-asm.
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How can I profile this type of slowdown?
You're best bet at the moment is probably using cargo-asm to inspect the function assembly to see when it is performing the correct TCO.
macroquad
Posts with mentions or reviews of macroquad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-14.
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
When comparing cargo-asm and macroquad you can also consider the following projects:
rust - Empowering everyone to build reliable and efficient software.
miniquad - Cross platform rendering in Rust
cargo-show-asm - cargo subcommand showing the assembly, LLVM-IR and MIR generated for Rust code
bevy - A refreshingly simple data-driven game engine built in Rust
multitarget-issue
ggez - Rust library to create a Good Game Easily
safe_arch - Exposes arch-specific intrinsics as safe function (via cfg).
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
wide - A crate to help you go wide. By which I mean use SIMD stuff.
raylib - A simple and easy-to-use library to enjoy videogames programming
stateright - A model checker for implementing distributed systems.
gdnative - Rust bindings for Godot 3