c-ray
blinky
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c-ray
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I use Linux
Sort of hypothetical, of course. I just happen to collect old computer hardware and I like to see how old of a system I can compile one of my C projects for. But I bet it’s a requirement for many large software projects as well.
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FOVO: A new 3D rendering technique based on human vision
> which I implemented for RenderMan
Cool, you work at Pixar? I've been working on a small hobby renderer [1] for a few years, and RenderMan has been a big inspiration!
[1] https://github.com/vkoskiv/c-ray
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I feel like flying
Not sure if my long-time renderer project conforms to the suckless ethos. It’s 5 years old, ~8kloc, written in C99 and tries to go about things the simplest way possible. I do kind of pride myself on how much stuff I manage to remove from it as I slowly build it out to be more versatile.
blinky
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VR: Be the pilot or the mech?
Pretty much Blinky Quake.
- FOV on the deck should be ~70. Higher makes for a worse experience on a screen this size in all ways.
- Blinky – Exploring peripheral vision in games (using Quake)
- After learning about the geodesic equation, I created a program that intrinsically draws curved 2D surfaces
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Fast paced FPS. I'm concerned about visual clarity and also wanted to stick with vivid graphics. Looking for opinions!
i like the high fov, though it'd be easier to target enemies at that fov if you switched to something like a stereographic camera projection. there's a fun quake mod that lets you try it out if you're curious what that'd be like in an fps
- Different Types of Field of View Modeling?
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FOVO: A new 3D rendering technique based on human vision
This looks a lot like the quincuncial projection applied to a cube map render, with some custom logic to subtly warp geometry in a stable way so as to make certain details pop based on distance. You can try for yourself by downloading blinky (formerly fisheye quake) [1] and experimenting with the projections. That said, it's probably not just a projected cube map. Doing so will introduce noticeable sampling artifacts, so I am guessing they also do something more to address such issues.
[1] https://github.com/shaunlebron/blinky
- Rate my setup
What are some alternatives?
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
raytraCer - A C implementation of the Raytracer by Peter Shirley
flex-fov - intelligent defaults for displaying any FOV
MiniRT - Ray tracing project for 42 school, Codam.
PROJ_Option_Pricing_Matlab - Quant Option Pricing - Exotic/Vanilla: Barrier, Asian, European, American, Parisian, Lookback, Cliquet, Variance Swap, Swing, Forward Starting, Step, Fader
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
minimal_window - A very small C library for putting pixels on the screen, perfect for software raytracing projects.
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
harm-less - Inspired by suckless and cat-v, this is a simple single document wiki of suckless practices and minimal software.
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
software-renderer - Software rasterizer in C