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The source code is honestly really messy and isn't intended for compilation on other computers. If you still want to see it here's the link. Most of the code is in opengl.cu and curved_geometry.cuh.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
I used OpenGL for the graphics, which I learned using this very helpful website. You won't need to have all the knowledge for 3D rendering for a project like mine (because I just rendered a 2D texture) but it's useful to know about it for future projects. Also this website helps with a particular part of rendering called "shaders". Learning this might be quite useful for developing intuition with rendering.
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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