After learning about the geodesic equation, I created a program that intrinsically draws curved 2D surfaces

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  • learnCUDA

    The source code is honestly really messy and isn't intended for compilation on other computers. If you still want to see it here's the link. Most of the code is in and curved_geometry.cuh.

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website

    I used OpenGL for the graphics, which I learned using this very helpful website. You won't need to have all the knowledge for 3D rendering for a project like mine (because I just rendered a 2D texture) but it's useful to know about it for future projects. Also this website helps with a particular part of rendering called "shaders". Learning this might be quite useful for developing intuition with rendering.

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  • blinky

    Exploring peripheral vision in games (using Quake)

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