c-ray
software-renderer
c-ray | software-renderer | |
---|---|---|
3 | 1 | |
778 | 55 | |
- | - | |
9.6 | 7.8 | |
about 1 month ago | 5 months ago | |
C | C | |
MIT License | - |
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c-ray
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I use Linux
Sort of hypothetical, of course. I just happen to collect old computer hardware and I like to see how old of a system I can compile one of my C projects for. But I bet it’s a requirement for many large software projects as well.
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FOVO: A new 3D rendering technique based on human vision
> which I implemented for RenderMan
Cool, you work at Pixar? I've been working on a small hobby renderer [1] for a few years, and RenderMan has been a big inspiration!
[1] https://github.com/vkoskiv/c-ray
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I feel like flying
Not sure if my long-time renderer project conforms to the suckless ethos. It’s 5 years old, ~8kloc, written in C99 and tries to go about things the simplest way possible. I do kind of pride myself on how much stuff I manage to remove from it as I slowly build it out to be more versatile.
software-renderer
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Software rasterizer written in C and compiled to WebAssembly
A little bit about this project: it is a pure C software rasterizer using SDL2 for keyboard / mouse / graphics handling. It has perspective correct interpolation, depth buffer, vertex and pixel shaders and a bunch of other stuff - please check the full readme and code at https://github.com/gnikoloff/software-renderer
What are some alternatives?
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
spotify-GL - just a OpenGL spotify ripoff
raytraCer - A C implementation of the Raytracer by Peter Shirley
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
flex-fov - intelligent defaults for displaying any FOV
dave-wasm - 🕹 Dangerous Dave in C/SDL using WebAssembly
MiniRT - Ray tracing project for 42 school, Codam.
raylib - A simple and easy-to-use library to enjoy videogames programming
PROJ_Option_Pricing_Matlab - Quant Option Pricing - Exotic/Vanilla: Barrier, Asian, European, American, Parisian, Lookback, Cliquet, Variance Swap, Swing, Forward Starting, Step, Fader
some - Sdl2 OpenGL Mini Engine.
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
rototiller - Collection of software-rendered realtime graphics compositions, see https://rototiller.pengaru.com. Github is only a mirror.