butano
RigelEngine
butano | RigelEngine | |
---|---|---|
9 | 8 | |
1,000 | 882 | |
- | - | |
9.4 | 5.8 | |
6 days ago | 24 days ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
butano
- Can you make a gba game in c++?
- I'm somewhat new to retro game dev and kinda need help
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
- Easyest/Best retro console to code for
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what systems have easy libraries?
If you can deal with modern C++, I'm working on an engine that allows to create (and destroy) sprites, backgrounds and even raster effects on a GBA with a single line of code: https://github.com/GValiente/butano
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AMA: Ahoy! I'm the dev behind Tremblay Island, a new homebrew release for the Gameboy Advance. I've done just about everything for the project, so I (hope) I'm prepped to answer just about any GBA homebrew question you might have. Feel free to ask me anything! Thank you!
The language I use is C++ thanks to the Butano library. However, many other devs have used languages like C, ARM assembly, or even Rust or Lisp.
- I want to make a 3d gba game using a gba game engine called butano. Does anyone know of tutorials or examples on how to do this?
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Varooom 3D
The full source code and the creative commons assets of this game will be included with Butano.
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Writing a game for the gba
Quick search found this, https://github.com/GValiente/butano , perhaps it could be of use to learn or use :)
RigelEngine
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Lessons from Open-Source Game Projects
Rigel Engine - Duke Nukem 2 clone. C++, C, OpenGL, SDL2
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Commander Keen: Can we get some love?
Duke Nukem 2 has a source port called Rigel Engine: https://github.com/lethal-guitar/RigelEngine/tags
- How to get rid of "Let's Rock!" voice in AdvanceMAME?
- What's your favorite DOS platformer game?
- Duke Nukem's Awkward Platforming Origins | That Trav Guy
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I got this for 50 cents
i recomended this spurceport https://github.com/lethal-guitar/RigelEngine i let you run the game in fullscreen an other god things
- Re-implementing an old DOS game in C++ 17
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RuneScape, Duke Nukem II and Half-Life: Before's native Linux ports added to Luxtorpeda for Steam
u/d10sfan has added Linux version of RuneScape; Rigel Engine re-implementation for Duke Nukem II; Xash3D FWGS and Spirit of Half Life mod for Half-Life: Before to Luxtorpeda repos. Thanks to that, native Linux ports of those games can be played as Steam games.
What are some alternatives?
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
BPCore-Engine - Lua game framework for Gameboy Advance
packages - Package build scripts and support for luxtorpeda client
ygba - Yet another Game Boy Advance emulator
engge - Open source remake of Thimbleweed Park's engine
libugba - Low level library to develop GBA games that can also be built for PC.
Sourcehold - Open source re-implementation of Stronghold 1