buildtool VS FontainebleauDemo

Compare buildtool vs FontainebleauDemo and see what are their differences.

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buildtool FontainebleauDemo
1 2
1,092 1,062
2.3% 2.6%
7.5 0.0
4 months ago over 1 year ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

buildtool

Posts with mentions or reviews of buildtool. We have used some of these posts to build our list of alternatives and similar projects.

FontainebleauDemo

Posts with mentions or reviews of FontainebleauDemo. We have used some of these posts to build our list of alternatives and similar projects.
  • Slightly panning the camera away from the center of screen based on player's movement.
    1 project | /r/Unity3D | 17 Apr 2022
    Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
  • A windy morning in the mountains.
    1 project | /r/Unity3D | 25 Mar 2021
    Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.

What are some alternatives?

When comparing buildtool and FontainebleauDemo you can also consider the following projects:

OpenKCC - Open Source Kinematic Character Controller for Unity

OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

Zenject - Dependency Injection Framework for Unity3D

ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"

UnityTools - A small collection of tools that multiple projects make use of.

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity