build-containers
steam-runtime
build-containers | steam-runtime | |
---|---|---|
5 | 86 | |
189 | 1,153 | |
1.1% | 0.7% | |
6.8 | 6.6 | |
3 months ago | 7 months ago | |
Shell | Shell | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
build-containers
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How do you build games for Steam Linux Runtime?
We don't use the Steam runtime; instead, we use custom build containers which are designed to create binaries compatible with most LTS Linux distributions.
- Dockerfile.template Help me please
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Linux user super excited to dive into godot for the first time. Thanks to GDquest and godot tutorials for inspiring and teaching me at the same time.
[1] https://github.com/godotengine/build-containers
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Question about binary compiling warning not running on older distros
btw, looks like they are using Fedora 33 and Ubuntu 18.04. https://github.com/godotengine/build-containers/blob/main/README.md
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Announcing the Goost project
I'm also facing problems compiling with C# Mono if you look at https://github.com/godotengine/build-containers/issues/74, so I haven't resolved that yet.
steam-runtime
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
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Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
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i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
- Gaming on Linux easier on Debian based distros vs Arch based?
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How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
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After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
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How to install old libraries on OTHER distro's than Debian?
I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
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Recommended method to install Steam on Debian?
Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
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Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
What are some alternatives?
godot - Godot fork for upstreaming bug fixes and enhancements on behalf of Goost contributors
flatpak - Linux application sandboxing and distribution framework
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
dxvk-native - D3D9/11 but it runs natively on Linux!
godot-build-scripts - Build scripts used for official Godot Engine builds with https://github.com/godotengine/build-containers
Proton - Compatibility tool for Steam Play based on Wine and additional components
ppa - A PPA repository for my packages (Godot)
flathub - Issue tracker and new submissions
godot-proposals - Godot Improvement Proposals (GIPs)
SDL - Simple Directmedia Layer
steam-for-linux - Issue tracking for the Steam for Linux beta client
dockcross - Cross compiling toolchains in Docker images