steam-runtime
flatpak
Our great sponsors
steam-runtime | flatpak | |
---|---|---|
86 | 431 | |
1,153 | 4,049 | |
1.4% | 1.6% | |
6.6 | 9.0 | |
7 months ago | 1 day ago | |
Shell | C | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-runtime
-
One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
-
Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
-
i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
- Gaming on Linux easier on Debian based distros vs Arch based?
-
How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
-
After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
-
How to install old libraries on OTHER distro's than Debian?
I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
-
Recommended method to install Steam on Debian?
Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
-
Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
flatpak
-
Tools for Linux Distro Hoppers
Hopping from one distro to another with a different package manager might require some time to adapt. Using a package manager that can be installed on most distro is one way to help you get to work faster. Flatpak is one of them; other alternative are Snap, Nix or Homebrew. Flatpak is a good starter, and if you have a bunch of free time, I suggest trying Nix.
-
Podman Desktop 1.6 released: Even more Kubernetes and Containers features
No, it looks like you have to do it on an application basis.
https://github.com/flatpak/flatpak/issues/2913
- how strong is the steam (runtime) sandbox for games?
- Flatpak 1.14.5 Released
-
Been thinking of switching to linux but I am a noob
Flatpak
- FLaNK Stack Weekly for 20 Nov 2023
-
Flathub – The Linux App Store
> CLI tools do not implement auto-complete themselves. What you are seeing are auto-complete scripts for your shell that make network connections.
nit: This is incorrect. Robust auto-complete scripts call the actual program to provide completions.
That is what Flatpak does. It is Flatpak itself that makes the network connections.
https://github.com/flatpak/flatpak/blob/main/completion/flat...
Not that it would make any differencen if it was implemented in Bash seeing as the Bash script is also provided by Flatpak.
- How to prevent/allow chrome from accessing network devices?
-
Linux Phones (2022)
The only performance impact I know of is with the seccomp filter in CPU-bound tasks: https://github.com/flatpak/flatpak/issues/4187
Skimming through the recent comments, there might be a way to optimize some of it.
What are some alternatives?
dxvk-native - D3D9/11 but it runs natively on Linux!
firejail - Linux namespaces and seccomp-bpf sandbox
Proton - Compatibility tool for Steam Play based on Wine and additional components
Autodesk-Fusion-360-for-Linux - This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
flathub - Issue tracker and new submissions
distrobox - Use any linux distribution inside your terminal. Enable both backward and forward compatibility with software and freedom to use whatever distribution you’re more comfortable with. Mirror available at: https://gitlab.com/89luca89/distrobox
SDL - Simple Directmedia Layer
nix-gui - Use NixOS Without Coding
steam-for-linux - Issue tracking for the Steam for Linux beta client
com.valvesoftware.Steam
dockcross - Cross compiling toolchains in Docker images
protontricks - A wrapper that does winetricks things for Proton enabled games, requires Winetricks.