brick
FTXUI
Our great sponsors
brick | FTXUI | |
---|---|---|
9 | 39 | |
1,565 | 6,121 | |
- | - | |
8.0 | 8.2 | |
about 2 months ago | 2 days ago | |
Haskell | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
brick
-
Show HN: Text Lambda, a versatile notebook for your personal data
Thank you!
"stash", the initial MVP version, is written in Haskell. I chose Haskell mostly because of https://github.com/jtdaugherty/brick, which is a wonderful TUI library. I also tend to prefer functional programming languages when I have the choice.
However, Text 's backend and website are currently implemented in Clojure. The app is in C + Flutter (Dart).
-
brick-tabular-list has been improved infinitely.
Brick? Hadn’t heard of it so leaving for myself and others
- Brick: A declarative Unix terminal UI library written in Haskell
-
How can I move from a basic hello world/number program to something more substantial?
Brick is a great library for terminal applications. I’d say start with the examples or take a look at some tutorials that use it, then just go at it.
-
A simple tui to launch gzdoom mods
Thanks. Yeah I was surprised myself at how much of a capable tool whiptail turned out to be. Especially since I'd heard it has issues with returning values, or not being as capable as dialog. I was actually in the midst of choosing between it, Haskell's brick, or python's PromptToolkit, yet settled on whiptail to see how far a bash approach could take me.
-
wordle - Wordle clone in the terminal
Written in Haskell with brick.
-
FINAL CUT alternatives - brick, notcurses, FTXUI, blessed, and ansi-styles-python
22 projects | 5 Sep 2021
A declarative Unix terminal UI programming library written in Haskell (by jtdaugherty)
-
Writing Programs with Ncurses
There is brick[1][2] for Haskell. Other languages may have something similar.
[1] https://hackage.haskell.org/package/brick
[2] https://github.com/jtdaugherty/brick/blob/master/docs/samtay...
-
If you could change one thing about Emacs what would it be?
In that vein, a declarative way to build (Text) UI like html+css. Or something along the lines of what Brick is for terminals.
FTXUI
- Functional Terminal User Interface
-
C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
-
Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
-
Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
-
Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
-
What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
-
I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
-
Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
TuiCss - Text-based user interface CSS library
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
reanimate - Haskell library for building declarative animations based on SVG graphics
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
notcurses - blingful character graphics/TUI library. definitely not curses.
gloss - Painless 2D vector graphics, animations and simulations.
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
plot-light - A lightweight plotting library, exporting to SVG
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
Rasterific - A drawing engine in Haskell
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.