botw
tango
botw | tango | |
---|---|---|
13 | 19 | |
1,437 | 82 | |
1.5% | - | |
6.3 | 9.0 | |
8 days ago | 4 days ago | |
C++ | Rust | |
- | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
tango
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Tango - Mega Man Battle Network Online PvP with Rollback Netcode
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PvP on Switch?
ok I joined the N1GP discord but I don't have permission to send messages. I tried to download Tango from here, but Windows won't seem to let me run it.
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Mega Man Battle Network collection sold out in Japan
if you really want some online action with battle network definitely check out the fanmade Rollback patch(Tango) that is supported with the official steam release and roms
- Beast Cup Tournament for STEAM + Switch! Swipe & read more!
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Tango now supports rollback netcode for BNLC (BNLC has delay netcode)!
You should get Tango... now!
- [question] I've seen on here there a real competitive scene for Battle network 6.
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About Tango mod
it's fan made rollback for all the battle network games! you can find more info about it here https://tangobattle.com/
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Wishing I had two of me to battle myself 😂
Be sure to checkout https://tangobattle.com/ if it is PvP you are looking for, and stop by the n1gp discord if you want to get competitive! https://discord.n1gp.net/
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TIL I’m an idiot for thinking this series was completely forgotten.
You can download Tango at https://tangobattle.com We have a video setup guide to refer to when you are starting for the first time, along with links to the N1GP and other resources in the video description here: https://youtu.be/tOyxdYO1Gac
- You can now play every Mega Man Battle Network game with rollback netcode! Yes, even Battle Network 1!
What are some alternatives?
oot - Decompilation of The Legend of Zelda: Ocarina of Time
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
ghidra - Ghidra is a software reverse engineering (SRE) framework
PlayStation-Home-Master-Archive - This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
urde - A native reimplementation of the Metroid Prime engine
Mario-Kart-64-HD - MK64HD :) [GET https://api.github.com/repos/AndratVA/Mario-Kart-64-HD: 403 - Repository access blocked]
JustDecompile Engine - The decompilation engine of JustDecompile
Sonic-1-2-2013-Decompilation - A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
papermario - Decompilation of Paper Mario