botw
ghidra
Our great sponsors
botw | ghidra | |
---|---|---|
13 | 126 | |
1,437 | 47,609 | |
3.2% | 2.5% | |
6.3 | 10.0 | |
5 days ago | 6 days ago | |
C++ | Java | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
-
Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
-
PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
-
backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
-
Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
-
Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
ghidra
-
TryHackMe- Compiled
Let's see what our beloved software reverse engineering framework Ghidra has to show.
-
OpenAI is working with the US military now
Define war machinery. Contributing to Ghidra?
https://github.com/NationalSecurityAgency/ghidra
- Ghidra 11.0 Released
-
Dogbolt Decompiler Explorer
Binary Ninja likewise is empty and keeps up just fine as well. It's not a coincidence that the two commercial products that are funding it are both confident enough to put their stuff online like this.
And it's no conspiracy theory or intentional sandbagging, you can see the implementation: https://github.com/decompiler-explorer/decompiler-explorer
and if anyone can improve the other tools performance we'd be happy to accept it. We reached out to the Ghidra devs: https://github.com/NationalSecurityAgency/ghidra/issues/5228 but they didn't have any silver bullets for us either.
-
Show HN: Ghidra Plays Mario
Nice, I'll give it a closer look. My only concern so far is memory hooking (still needed for hardware registers), which on Java side was called by FilteredMemoryState [1]. In memstate.cc it looks like just the simpler MemoryState is implemented [2], and there's no equivalent to MemoryAccessFilter. But it might not be that complicated to add...
[1]: https://github.com/NationalSecurityAgency/ghidra/blob/4561e8...
[2]: https://github.com/NationalSecurityAgency/ghidra/blob/4561e8...
- NSA releases Ghidra version 10.3.3
- Ghidra 10.3.2 released!
- Ghirda 10.3.2 released!
- Debugger Ghidra Class
What are some alternatives?
oot - Decompilation of The Legend of Zelda: Ocarina of Time
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
cutter - Free and Open Source Reverse Engineering Platform powered by rizin
urde - A native reimplementation of the Metroid Prime engine
rizin - UNIX-like reverse engineering framework and command-line toolset.
JustDecompile Engine - The decompilation engine of JustDecompile
r2ghidra - Native Ghidra Decompiler for r2
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
ret-sync - ret-sync is a set of plugins that helps to synchronize a debugging session (WinDbg/GDB/LLDB/OllyDbg2/x64dbg) with IDA/Ghidra/Binary Ninja disassemblers.
DellG5SE-Fan-Linux - The Dell G5SE-5505 laptop isn't working with usual fan managers, this script is a basic alternative
ghidra-dark - Dark theme installer for Ghidra