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Nice, I'll give it a closer look. My only concern so far is memory hooking (still needed for hardware registers), which on Java side was called by FilteredMemoryState [1]. In memstate.cc it looks like just the simpler MemoryState is implemented [2], and there's no equivalent to MemoryAccessFilter. But it might not be that complicated to add...
[1]: https://github.com/NationalSecurityAgency/ghidra/blob/4561e8...
[2]: https://github.com/NationalSecurityAgency/ghidra/blob/4561e8...
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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I've been exploring new ways of testing Ghidra processor modules. In this repo, I was able to emulate NES ROMs in Ghidra to test its 6502 specification, which resulted in finding and fixing some bugs.
Context: Ghidra is used for reverse engineering binary executables, complementing the usual disassembly view with function decompilation. Each supported architecture has a SLEIGH specification, which provides semantics for parsing and emulating instructions, not unlike the dispatch handlers you would find in interpreters written for console emulators.
Emulator devs have long had extensive test ROMs for popular consoles, but Ghidra only provides CPU emulation, so it can't run them without additional setup. What I did here is bridge the gap: by modifying a console emulator to instead delegate CPU execution to Ghidra, we can now use these same ROMs to validate Ghidra processor modules.
Previously [1], I went with a trace log diffing approach, where any hardware specific behaviour that affected CPU execution was also encoded in trace logs. However, it required writing hardware specific logic, and is still not complete. With the delegation approach, most of this effort is avoided, since it's easier to hook and delegate memory accesses.
I plan on continuing research in this space and generalizing my approaches, since it shows potencial for complementing existing test coverage provided by pcodetest. If a simple architecture like 6502 had a few bugs, who knows how many are in more complex architectures! I wasn't able to find similar attempts (outside of diffing and coverage analysis from trace logs), please let me know if I missed something, and any suggestions for improvements.
[1]: https://github.com/nevesnunes/ghidra-tlcs900h#emulation
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Looks like this one! https://github.com/nevesnunes/switcher
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Klaus Dormann's 6502 tests don't rely on a particular emulator environment. They could be used with Ghidra.
https://github.com/Klaus2m5/6502_65C02_functional_tests
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https://github.com/openai/retro:
> Gym Retro lets you turn classic video games into Gym environments for reinforcement learning and comes with integrations for ~1000 games. It uses various emulators that support the Libretro API, making it fairly easy to add new emulators.
.nes is listed in the supported ROM types:
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Muzero-unplugged
Pytorch Implementation of MuZero Unplugged for gym environment. This algorithm is capable of supporting a wide range of action and observation spaces, including both discrete and continuous variations.
https://github.com/DHDev0/Muzero-unplugged
Gym is now gymnasium and it has support for additional Environments like Mujoco:
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Gymnasium
An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
https://github.com/Farama-Foundation/Gymnasium#environments
Farama-Foundatiom/MO-Gymnasiun:
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"Multi-objective Gymnasium environments for reinforcement learning": https://github.com/Farama-Foundation/MO-Gymnasium