botw
dxx-rebirth
botw | dxx-rebirth | |
---|---|---|
13 | 38 | |
1,437 | 462 | |
1.5% | 4.1% | |
6.3 | 9.7 | |
8 days ago | 11 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
dxx-rebirth
- Descent: A classic 3-D first-person shooter (2012)
- Show HN: Play Descent I from 1995 in the browser
- PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
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Descent was WAY ahead of its time. First fully 3D FPS ever made.
And that's the first level of Descent. :) I literally just started a brand-new game yesterday of Descent. DX-Rebirth.
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32-bit software on a 64-bit OS
Find a remake of the game ported to a modern engine. https://www.dxx-rebirth.com/ appears to be a port of Descent 1 and 2 to the Source engine. It won't help with you running the 3DFX version, of course, but this might actually be better?
- What old video game would you like to see get a remake or a sequel?
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One of the best multiplayers I grew up on.
I loved this game. You can still play it with DXX Rebirth
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Does anyone know if the physical expansions work on the Steam versions?
I would look at DXX rebirth, https://www.dxx-rebirth.com even if you just want to add the expansions to your steam version, you should be able to use its instructions to add the levels to your version.
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Do native Linux Games that are listed as unsupported on Steam Deck still run?
Descent 2 - so long since I last played any Descent game I forgot how the experience was, but hey there's a source port!
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What dial up sounded like
Or if you still want to play the originals, the DXX Rebirth mods also make it easy to play on modern computers!
What are some alternatives?
oot - Decompilation of The Legend of Zelda: Ocarina of Time
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
ghidra - Ghidra is a software reverse engineering (SRE) framework
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
cdogs-sdl - Classic overhead run-and-gun game
urde - A native reimplementation of the Metroid Prime engine
OpenTESArena - Open-source re-implementation of The Elder Scrolls: Arena.
JustDecompile Engine - The decompilation engine of JustDecompile
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
UnderworldExporter - Updated Release 27th Oct 2018 Unity based port of Ultima Underworld I and II. Download under releases