blender
Barotrauma
blender | Barotrauma | |
---|---|---|
37 | 85 | |
11,536 | 1,609 | |
2.3% | 1.3% | |
10.0 | 8.4 | |
5 days ago | 4 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender
-
I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
-
I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
-
Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
-
Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
-
How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
-
Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
-
If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
Barotrauma
-
How to stop my medic from taking all the opiates
This is a bug Make sure medic have bandages in his inventory, then he will use them rather than opiates
-
Hold up Storage containers being removed?
If you're referring to the "packet size exceeded" issue when using mods that significantly increase stack sizes and the sizes of cabinets, that has been fixed so we can support the larger stack sizes that are also going to part of the storage changes. :)
-
Storage Container Removal
While I've got your attention I'm spamming more of my thoughts at you guys: https://github.com/Regalis11/Barotrauma/discussions/10035
-
I fully support this.
Barotrauma (GitHub) does exactly what you described without including assets. All of the source code is public, but since no assets are included, you can’t play the game without buying it.
- Game won't load, keeps giving error a few seconds after launching
-
Overhaul genetic materials
Github link: https://github.com/Regalis11/Barotrauma/discussions/12135
- A Fractal Guardian 2 shot me?
- Petraptor Companion
-
Is this happening to anyone else or just me?
This is honestly a little depressing to read, considering almost our whole team is currently working hard on addressing issues reported by players (see our issue tracker) as fast as we can and trying to get things patched asap.
-
Ironman
Husk + Iron Man is counter productive because of a husk appendage bug that allows any creature to one-shot you if they hit you in the head: https://github.com/Regalis11/Barotrauma/issues/11640
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
MonoGame - One framework for creating powerful cross-platform games.
Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Godot-Cel-Shader - A Cel Shader for the Godot Engine
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
dnSpy - .NET debugger and assembly editor
OpenFBX - Lightweight open source FBX importer
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
fd - A simple, fast and user-friendly alternative to 'find'
tgstation - The /tg/station branch of SS13.