bl3_save_edit
wgpu
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bl3_save_edit | wgpu | |
---|---|---|
17 | 195 | |
267 | 10,910 | |
- | 4.1% | |
0.0 | 9.9 | |
about 1 year ago | about 15 hours ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bl3_save_edit
- Better / easier save editor?
- Item codes anyone?
- Best item editor now that bl3editor.com is gone?
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I’m new to borderlands but just started with 3 and I’m wondering is there a way to upgrade your guns? Or do I just get new ones when they start getting weak?
well.... you CAN upgrade your guns.... it's just frowned upon.
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What Save editor are you people using because I cant find one that is not sketchy or not available
I personally use the Zakis Editor from the Bl3 Modding Discord
- I have a question about save editors.
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How's the GUI-creation side of Rust looking nowadays?
iced is pretty good, I was able to create a GUI like this. It's still missing some features like multiple windows and popup menus.
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GUI libraries to explore?
iced looks really promising but I think needs work documentation wise. Does have a very active development team despite being in its infancy.
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modded wepons
This one's (Zakis') is pretty good and will let you slap stuff together up to a point. It also has Lootlemon integrstion. When the new vault card came out i didnt want to cheese it THAT hard with the 100x xp mod, so i added Moxxx's endowment and an xp passive to the Ice breaker static charge i was using, worked fine.
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I need help installing ZakisM's save editor.
this is the save editor https://github.com/ZakisM/bl3_save_edit
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
bl3-save - CLI and Web-Based Save Editor for Borderlands 3
vulkano - Safe and rich Rust wrapper around the Vulkan API
quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
iced - A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced]
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
pw-viz - Pipewire graph editor written in Rust. WIP⚠️
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
probe-rs - A debugging toolset and library for debugging embedded ARM and RISC-V targets on a separate host
bevy - A refreshingly simple data-driven game engine built in Rust
areweguiyet - A website built for the Rust community
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.