bindings-DSL VS raylib

Compare bindings-DSL vs raylib and see what are their differences.

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bindings-DSL raylib
1 399
38 18,907
- -
0.0 9.8
over 1 year ago 2 days ago
Haskell C
BSD 3-clause "New" or "Revised" License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bindings-DSL

Posts with mentions or reviews of bindings-DSL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-26.
  • Using C libraries in Haskell with Cabal
    5 projects | /r/haskell | 26 Jul 2022
    Maybe you could write a FFI-Library for Raylib with the help of [bindings-dsl](https://github.com/rethab/bindings-dsl/wiki). I haven't tried anything similar myself, but would also be interested if this would be feasible.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing bindings-DSL and raylib you can also consider the following projects:

OpenCL - Haskell high-level wrapper for OpenCL

SFML - Simple and Fast Multimedia Library

bindings-levmar - Low level Haskell bindings to the C levmar (Levenberg-Marquardt) library

SDL2 - SDL2 bindings to perl

missing-foreign - Convenience functions for FFI work in Haskell

bevy - A refreshingly simple data-driven game engine built in Rust

henet - Haskell bindings for ENet

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

bindings-libusb - Low level bindings to libusb

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

zeromq-haskell

SDL - Simple Directmedia Layer