bevy_prototype_lyon
bevy_kira_audio
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bevy_prototype_lyon | bevy_kira_audio | |
---|---|---|
6 | 1 | |
565 | 296 | |
- | - | |
4.4 | 7.1 | |
28 days ago | 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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bevy_prototype_lyon
- Canvas API for Bevy?
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Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
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How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
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Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
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A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
bevy_kira_audio
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Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
Using fluidlite to produce the audio on desktop, it's general midi compatible, works quite nice with bevy_kira_audio to create an audio stream in Bevy.
What are some alternatives?
bevy-website - The source files for the official Bevy website
discord-presence - Discord Rich Presence in Rust, with 1st party Bevy support
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
bevy_asset_loader - Bevy plugin helping with asset loading and organization
rapier - 2D and 3D physics engines focused on performance.
FluidLite - Very light version of FluidSynth designed to be hardware, platform and external dependency independent.
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
pong - pong implementation in Rust, single player and two player available!
wgpu-rs - Rust bindings to wgpu native library
bevy_xml - Bevy XML Parser
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy_spine - Spine runtime for bevy, prototype