bevy_game_template
kajiya
bevy_game_template | kajiya | |
---|---|---|
5 | 19 | |
720 | 4,575 | |
- | 0.9% | |
8.3 | 4.4 | |
2 days ago | 3 months ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_game_template
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Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Thanks also to bevy_game_template, without which Foxtrot would not be possible in the first place :) And thanks to /u/PhaestusFox, who made a video about the template
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Can Cargo be configured to ignore changes to certain non-code files when building?
Seems like you are right - it really is a build.rs problem. I'm using the build.rs from this template, which only sets the icon, and when I remove it it really know not to rebuild when I touch a non-source file, but apparently even if I replace it with a build.rs that only containers an empty main function it still rebuilds when I touch the assets.
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Bevy Jam #1
Should starting from bevy_game_template and not adding any weird dependencies be enough to ensure that?
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How transferable would be my understanding of Bevy currently to a later, more complete version of it?
From my own experience, I've walked through the Bevy tutorial a few times without getting a ton of traction. On this iteration I'm working harder to explore the examples, of which there are many. I'm playing with this bevy game template to learn more about how a full project might be implemented. I'm learning to approach gamedev with ECS entities as a first-class citizen, which is a concept I haven't really explored before.
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Game Template
Have you seen NiklasEi's template? It's more focused on the assorted project setup (like CI), but it may help you still <3
kajiya
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Portable, cross-platform, reliable 3D library?
There's also Kajiya, though it's very new and works on a limited range of GPUs.
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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Strolle: pretty lightning, ๐ global illumination ๐, 6D hashmaps, progress report with a dungeon scene!
I'm also aware of https://github.com/EmbarkStudios/kajiya/, which has a pretty neat documentation:
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Ambient: The Multiplayer Game Engine
> You can't even achieve PS2-era graphics with Rust right now
That's just straight up false:
https://github.com/EmbarkStudios/kajiya
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Star citizen vs Unreal engine 5, how do you think it will fare?
There you go
- Kajiya Render โ Global Illumination Overview
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Bevy Jam #1
What do you think of the Kajiya renderer from Embark Studios. Is there a desire from the core developers to improve the plugin and maybe use as a default renderer?
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WGPU setup and compute shader feedback - and Tutorial.
A good example of what you can do with rust-gpu is kajiya from rust-gpu's creators. You'll notice that every shaders are not using complex enum, traits or even vector (no_std) from Rust.
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Bevy 0.6
I know nothing about game engines/programming/design, but I have recently read about https://github.com/EmbarkStudios/kajiya and wondered if bevy could benefit from it?
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Bevy game engine v0.6.0 released
This release constitutes a massive rendering API rework. You can think of it more as a foundation that makes it easier to implement better rendering features in the future.
If you check the release notes[0], you'll see HDR/Bloom support was dropped at the last minute, and several other major rendering features are still pending implementation.
The great part about Bevy is that it's modular, so you can swap out the renderer if you like. There's already several people using Bevy with Embark's kajiya renderer[1].
[0] https://bevyengine.org/news/bevy-0-6/#what-s-next-for-bevy
[1] https://github.com/EmbarkStudios/kajiya
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
bevy_egui - This crate provides an Egui integration for the Bevy game engine. ๐บ๐ฆ Please support the Ukrainian army: https://savelife.in.ua/en/
bavy-showcase
www.rust-lang.org - The home of the Rust website
template-repo - A quick, CI-enabled Bevy template repository.
uptrace - Open source APM: OpenTelemetry traces, metrics, and logs
heron - [DISCONTINUED] An ergonomic physics API for bevy games
MockingBird - ๐AIๆๅฃฐ: 5็งๅ ๅ ้ๆจ็ๅฃฐ้ณๅนถ็ๆไปปๆ่ฏญ้ณๅ ๅฎน Clone a voice in 5 seconds to generate arbitrary speech in real-time
foxtrot - The all-in-one Bevy 3D game template for desktop.
rfcs - Suggest changes to Bevy and view accepted designs
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community