bevy_crossterm
bracket-lib
bevy_crossterm | bracket-lib | |
---|---|---|
4 | 27 | |
90 | 1,452 | |
- | 0.8% | |
0.0 | 0.0 | |
over 2 years ago | 3 months ago | |
Rust | Rust | |
MIT License | MIT License |
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bevy_crossterm
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Bevy ECS or custom implementation?
I'm also using Crossterm to update the terminal (e.g. moving a player through a map grid). The game uses single characters to represent players, enemies and places. Would the Crossterm plugin be useful here?
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Starting with Bevy, trying to draw the tilemap. Need some help.
Add bevy-crossterm and modify the crossterm app. As a note, it appears that bevy-crossterm is only working right now for bevy version 0.4, though there appears to be a working pull request for 0.5.
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Does bevy support sending games to the console? How to do?
https://github.com/octotep/bevy_crossterm/ (will need a refresh)
- Bevy_crossterm: Program terminal games using bevy and crossterm
bracket-lib
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Does anyone care about CLI/TUI games?
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? Iām currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, Iām sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- Turn-based game - architecture feedback/opinons
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib šš» (using this now)
What are some alternatives?
bevy_ascii_terminal - A simple terminal for rendering ascii in bevy.
bevy - A refreshingly simple data-driven game engine built in Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
BevyRoguelike - Roguelike game using Rust and the Bevy engine
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
Rust-HTML-roguelike - Rust WASM + HTML roguelike