bevy-website VS bevy-cheatbook

Compare bevy-website vs bevy-cheatbook and see what are their differences.

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bevy-website bevy-cheatbook
16 7
182 1,680
1.6% 3.1%
9.4 8.9
2 days ago 21 days ago
JavaScript Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy-website

Posts with mentions or reviews of bevy-website. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.
  • The Bevy Foundation
    3 projects | news.ycombinator.com | 12 Mar 2024
    https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
  • Bevy 0.11: ECS-driven game engine built in Rust
    1 project | news.ycombinator.com | 9 Jul 2023
    We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
  • Android support?
    1 project | /r/bevy | 26 Feb 2023
    Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
  • Bevy 0.8
    19 projects | /r/rust | 30 Jul 2022
    I do want previews though.
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...

    Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.

    > I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.

    I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).

  • Bevy 0.6 to 0.7 Migration Guide
    1 project | /r/rust | 16 Apr 2022
  • How Bevy uses Rust traits for labeling
    1 project | /r/rust | 10 Jan 2022
    We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Can do
  • Not Snake - my first game released made with Bevy
    3 projects | /r/rust_gamedev | 20 Aug 2021
    I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
  • Bevy’s First Birthday: a year of open source Rust game engine development
    9 projects | /r/gamedev | 10 Aug 2021
    If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182

bevy-cheatbook

Posts with mentions or reviews of bevy-cheatbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.
  • The Bevy Foundation
    3 projects | news.ycombinator.com | 12 Mar 2024
    I've been using Bevy recently so here are some thoughts on this:

    Firstly, the overall quality is high and seeing this attention being paid to the project's organization is another good sign.

    Documentation is not great great. The Bevy book runs out of content very quickly. The "Cheat Book" has additional useful information: https://bevy-cheatbook.github.io/. With these plus the examples I've been able to figure out everything I need, but it's slow going.

    I'm not 100% sold on ECS. It loses a lot of type safety and there doesn't seem to be any way to ensure cleanup of entities and their components.

  • how to learn bevy
    1 project | /r/bevy | 9 Dec 2023
    This is quite helpful to cover the features of bevy with some code examples and explanations with links to git repositories as reference. Most of it appears to be from 0.9, but you can reference to the migration guide to see how to change from it. Ctrl-f is your friend to see which version changes what.
  • Unofficial Bevy Cheat Book
    1 project | news.ycombinator.com | 4 Nov 2023
  • New to Bevy, Migrating from Unity3D: Need Advice on 2D Game Dev Tools
    2 projects | /r/rust_gamedev | 22 Sep 2023
    You can see working examples of nearly everything you asked about in the Bevy Cheatbook
  • Survey: How have shader compilation messages been for you?
    2 projects | /r/bevy | 2 May 2023
    The biggest source of wasted time for me was finding out that my shaders which were working on native didn’t work on webgl. For one of the more perplexing error messages, I opened this issue in the cheatbook a while ago.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    wasm mostly works :) There's a nice PR open on the cheatbook that documents the process quite well that you can work off of.
  • Orthographic projection with top left origin
    2 projects | /r/bevy | 13 Mar 2021
    Great! Are you okay if I submit this to the Unofficial Bevy Cheatbook? This question comes up pretty frequently and this is a great little snippet.

What are some alternatives?

When comparing bevy-website and bevy-cheatbook you can also consider the following projects:

wgpu - Cross-platform, safe, pure-rust graphics api.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

gdnative - Rust bindings for Godot 3

rusty-shooter - [suspended] 3d shooter written in Rust using rg3d

CodeLLDB - A native debugger extension for VSCode based on LLDB

wgpu-rs - Rust bindings to wgpu native library

bevy_prototype_lyon - Draw 2D shapes in Bevy

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

Godot - Godot Engine – Multi-platform 2D and 3D game engine

bevy - A refreshingly simple data-driven game engine built in Rust

rust-analyzer - A Rust compiler front-end for IDEs