gloss
OpenFrameworks
gloss | OpenFrameworks | |
---|---|---|
5 | 43 | |
392 | 9,785 | |
- | 0.3% | |
0.0 | 9.3 | |
over 1 year ago | 2 days ago | |
Haskell | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gloss
-
About Gloss
That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
-
Are there more elegant languages for generative art and creative coding?
Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
-
Can't install WxHaskell on Windows
If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
-
Using gloss on Windows
This question is in the gloss FAQ:
-
Best beginner-friendly 2D library
Ideally, I'd like something like gloss in Haskell.
OpenFrameworks
-
Resolume
Not exactly VJ, but could be used for it. https://openframeworks.cc
- VVVV – A Hybrid Visual/Textual Development Environment
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
-
I'm starting to get tired
Since you have C# experience, take this time to learn more about C++ while you continue to look. While yes, it is very easy to write bad code, it's not a huge deal since you just graduated and are just hacking around. Plus there are a lot of helpers these days to make writing bad code a little less likely.A former mentor of mine gifted me "C++ Without Fear" by Brian Overland which I can recommend. It's not too expensive, I think it was $25 or something like that, likely less used. Also comes in E-book form.If you'd like a gentler introduction to C++, may I recommend openFrameworks?
-
UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
-
Looking for a C++ 2D/3D rendering engine/api.
Not sure it checks all your boxes, but check openFrameworks?
-
I know C++. What game engine should I use?
I recently heard of openFrameworks which should make it pretty easy to make your game. It handles putting together a bunch of other libraries and window management so you can focus on drawing some shapes on the screen and handling user input. Sounds like love2d but all C++.
-
I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks
let me know if I can help out - also checkout the forum at openframeworks.cc - the people there are very friendly and helpful - especially with people that are completely new to oF...
-
Nannou – An open-source creative-coding framework for Rust
I mean, https://www.libcinder.org and https://openframeworks.cc have been mainstays of the creative coding industry for a long time now. A Rust take on the problem shouldn't be too surprising.
- OpenFrameworks
What are some alternatives?
OpenGL - Haskell bindings to OpenGL
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
nanovg - NanoVG Haskell bindings
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
GLUT - Haskell bindings to GLUT
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
brick - A declarative Unix terminal UI library written in Haskell
processing - Source code for the Processing Core and Development Environment (PDE)
Rasterific - A drawing engine in Haskell
SFML - Simple and Fast Multimedia Library
pcf-font - PCF font parsing and rendering library.
Folly - An open-source C++ library developed and used at Facebook.