bdk-jni VS wgpu-mc

Compare bdk-jni vs wgpu-mc and see what are their differences.

bdk-jni

JNI bindings for bdk (by bitcoindevkit)

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
bdk-jni wgpu-mc
1 2
9 441
- 1.1%
0.0 7.8
over 1 year ago about 1 month ago
Rust Rust
GNU General Public License v3.0 or later Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bdk-jni

Posts with mentions or reviews of bdk-jni. We have used some of these posts to build our list of alternatives and similar projects.
  • Nakamoto: a new Bitcoin light-client
    1 project | /r/Bitcoin | 24 Jan 2021
    For Android, binding via rust's C FFI would be the way to go. There is a project working on this here: https://github.com/bitcoindevkit/bdk-jni - and the plan would be to integrate nakamoto with bdk, for instance.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing bdk-jni and wgpu-mc you can also consider the following projects:

flapigen-rs - Tool for connecting programs or libraries written in Rust with other languages

INOX - Rust Game engine integrated in Blender [WebGPU ready]

jvm - JVM in Rust, written as a learning project.

rgx - Modern mid-level 2D graphics library

android_rust_service - Android App with foreground service using Rust Native Libraries

LearningWGPU - I will try to learn the basics of WGPU and Rust.

jni-bindgen - Generate Rust JVM FFI wrappers around APIs defined by .jar or .class files, because maintaining your own hand-written bindings is an exercise in boredom, soundness bugs, and pain.

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

java_rs - Project including useful tools for working with Java classes in Rust, as well as a work-in-progress JVM.

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

j4rs - Java for Rust

spirv_cross - Safe Rust wrapper around SPIRV-Cross