bdk-jni
wgpu-mc
bdk-jni | wgpu-mc | |
---|---|---|
1 | 2 | |
9 | 441 | |
- | 1.1% | |
0.0 | 7.8 | |
over 1 year ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bdk-jni
-
Nakamoto: a new Bitcoin light-client
For Android, binding via rust's C FFI would be the way to go. There is a project working on this here: https://github.com/bitcoindevkit/bdk-jni - and the plan would be to integrate nakamoto with bdk, for instance.
wgpu-mc
-
I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
-
Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
What are some alternatives?
flapigen-rs - Tool for connecting programs or libraries written in Rust with other languages
INOX - Rust Game engine integrated in Blender [WebGPU ready]
jvm - JVM in Rust, written as a learning project.
rgx - Modern mid-level 2D graphics library
android_rust_service - Android App with foreground service using Rust Native Libraries
LearningWGPU - I will try to learn the basics of WGPU and Rust.
jni-bindgen - Generate Rust JVM FFI wrappers around APIs defined by .jar or .class files, because maintaining your own hand-written bindings is an exercise in boredom, soundness bugs, and pain.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
java_rs - Project including useful tools for working with Java classes in Rust, as well as a work-in-progress JVM.
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
j4rs - Java for Rust
spirv_cross - Safe Rust wrapper around SPIRV-Cross