bazel-toolchain VS noclip.website

Compare bazel-toolchain vs noclip.website and see what are their differences.

bazel-toolchain

LLVM toolchain for bazel (by grailbio)

noclip.website

A digital museum of video game levels (by magcius)
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bazel-toolchain noclip.website
4 162
169 2,377
3.6% -
7.1 9.5
7 days ago 13 days ago
Starlark TypeScript
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bazel-toolchain

Posts with mentions or reviews of bazel-toolchain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • cc toolchain for macOS Monterey / Apple M1
    2 projects | reddit.com/r/bazel | 1 Dec 2022
    load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive") BAZEL_TOOLCHAIN_TAG = "0.7.2" BAZEL_TOOLCHAIN_SHA = "f7aa8e59c9d3cafde6edb372d9bd25fb4ee7293ab20b916d867cd0baaa642529" http_archive( name = "com_grail_bazel_toolchain", sha256 = BAZEL_TOOLCHAIN_SHA, strip_prefix = "bazel-toolchain-{tag}".format(tag = BAZEL_TOOLCHAIN_TAG), canonical_id = BAZEL_TOOLCHAIN_TAG, url = "https://github.com/grailbio/bazel-toolchain/archive/{tag}.tar.gz".format(tag = BAZEL_TOOLCHAIN_TAG), ) load("@com_grail_bazel_toolchain//toolchain:deps.bzl", "bazel_toolchain_dependencies") bazel_toolchain_dependencies() load("@com_grail_bazel_toolchain//toolchain:rules.bzl", "llvm_toolchain") llvm_toolchain( name = "llvm_toolchain", llvm_version = "15.0.5", ) load("@llvm_toolchain//:toolchains.bzl", "llvm_register_toolchains") llvm_register_toolchains() http_archive( name = "com_google_googletest", urls = ["https://github.com/google/googletest/archive/609281088cfefc76f9d0ce82e1ff6c30cc3591e5.zip"], strip_prefix = "googletest-609281088cfefc76f9d0ce82e1ff6c30cc3591e5", )
  • Incremental Builds for Haskell with Bazel
    7 projects | news.ycombinator.com | 23 Jun 2022
    Yeah the cross-compilation thing is definitely a rough spot. I have one project that's able to work around it via extensive hacks with macros, but at some point I'll need to do it "the right way."

    Honestly if the docs had a canonical example of e.g. using unix_cc_toolchain_config (example: [0]) + Bootlin to compile for aarch64, it'd probably go a long way to making things understandable. Because say what you will about the old CROSSTOOL approach, at least there was a nice tutorial for it.

    [0] https://github.com/grailbio/bazel-toolchain/blob/f14a8a5de8f...

  • Cross-compiling to linux on MacOS with cgo
    2 projects | reddit.com/r/bazel | 9 Apr 2021
    I'm really not familiar with this issue or Go nor C++ overall, but if all you need is to set up a C++ toolchain, this should be quite simple and solve your issue.
  • WebAssembly
    9 projects | news.ycombinator.com | 27 Feb 2021
    The trick is that to provide Bazel with a custom toolchain involves way more than just setting an environment variable, because Bazel wants to control installing and making available the compiler reliably (e.g., what if `emcc` is not present on the system where Bazel was invoked? Bazel solves that problem by fetching it and building it for that system)

    There are projects that provide drop-in support for custom toolchains (e.g., we use this project[0] in Sorbet to fetch and build a custom LLVM/Clang toolchain for every host we build on (rather than relying on the system toolchain). But I'm not aware of a project that has done that for Emscripten. Maybe it would be as easy as plucking out what we've done in our project into a project that others could depend on, but to quote a colleague:

    > Setting up a cc toolchain in Bazel is a unique sort of pain.

    [0] https://github.com/grailbio/bazel-toolchain/

noclip.website

Posts with mentions or reviews of noclip.website. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-29.

What are some alternatives?

When comparing bazel-toolchain and noclip.website you can also consider the following projects:

webhl - WebHL is a fork of hlviewer.js that uses the File System Access API to load game assets direct from your computer rather than from a server.

TileMapEditor3D - Tile map editor 3D with 3D terrains

gpuweb - Where the GPU for the Web work happens!

sorbet - A fast, powerful type checker designed for Ruby

naga - Universal shader translation in Rust

crossword-composer - Constraint solver for word games.

bypass-paywalls-chrome - Bypass Paywalls web browser extension for Chrome and Firefox.

hlviewer.js - Half-Life in WebGL

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

CrispCMS - Dynamic ToS;DR CMS, used in our frontpage

WSL - Source code behind the Windows Subsystem for Linux documentation.

Chocolatey - Chocolatey - the package manager for Windows