cl-vulkan
wgpu-native
cl-vulkan | wgpu-native | |
---|---|---|
1 | 13 | |
37 | 737 | |
- | 5.6% | |
5.8 | 8.1 | |
2 months ago | 5 days ago | |
Common Lisp | Rust | |
MIT License | Apache License 2.0 |
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cl-vulkan
wgpu-native
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Capturing the WebGPU Ecosystem
The Mach engine project has prebuilt Dawn libraries and also a simplified build-from-source process using the Zig build system, see:
https://machengine.org/pkg/mach-gpu-dawn/
It's also possible to use wgpu-native in C/C++ projects as prebuilt library, see:
https://github.com/gfx-rs/wgpu-native
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I started drafting a tuto to learn WebGPU for native C++
It is based on the wgpu-native implementation (Firefox backend) but I plan on adding a receipe for using it with Dawn (Chrome backend) as well.
- How is Vulkan supposed to supersede OpenGL in practice?
- Vulkan update: version 1.2 conformance for Raspberry Pi 4
- New open source Common Lisp 3D graphics project -- call for participation
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Go bindings for WebGPU
go-webgpu provides binding for wgpu-native (a safe and portable GPU abstraction in Rust, implementing WebGPU API).
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The current state of GPU API's and why I wish V-EZ hadn't died.
Rust, C++
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WebGL 2.0 is Now Supported in All Major Browsers
When you look at graphics APIs in Rust practically everything is pointing towards, and telling you to use, wgpu, which abstracts over Vulkan, Metal, DX11/12, GLES and WebGPU and is based on, drumroll, WebGPU. Hardly surprising as it's the backend firefox is going to use. And yes it has a C API, too.
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Mach Engine: The future of graphics (with Zig)
Probably the easiest option would be to target wgpu-native prebuilt binaries but these don't have iOS/Android (unsure if wgpu-native supports iOS/Android at all)
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Learn Wgpu
WGPU is the underlying implementation for WebGPU in Firefox and it has C bindings: https://github.com/gfx-rs/wgpu-native.git.
What are some alternatives?
vk - Common Lisp/CFFI bindings for the Vulkan API.
go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction
tovero - mirror of tovero
webgpu-headers
SDF - Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
learn-wgpu - Guide for using gfx-rs's wgpu library.
xi-editor - A modern editor with a backend written in Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
kons-9 - Common Lisp 3D Graphics Project
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com