awint
Arbitrary width integers (by AaronKutch)
Amethyst
Data-oriented and data-driven game engine written in Rust (by amethyst)
awint | Amethyst | |
---|---|---|
2 | 22 | |
10 | 7,803 | |
- | - | |
8.8 | 6.6 | |
3 months ago | over 2 years ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awint
Posts with mentions or reviews of awint.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-18.
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Introducing the Arbitrary Width Integers crate`awint`, with separated storage and reference types, no-std, no-alloc, and `const` capable computation, and other features
Additionally as far as I am aware, this is the first biginteger library to use what I think is called "separated storage and reference types". Similar to the way that Rust has storage types like [T; N], Vec , and String and reference types like [T] and str, my library has the storage types ExtAwi and InlAwi, with the common reference type being Bits. Bits uses some DST magic to achieve only single pointer indirection while being able to take advantages of Rust's mutable and immutable reference mechanics. Parts of the crate are admittedly hacks and use a lot of unsafe to achieve these things performantly, but I have a drawn on my previous numerical fuzzing experience and built a huge test suite (see `testcrate` in my repo) with purpose built tests for every function that is run under MIRI, debug mode with plenty of debug assertions, and release mode with a large number of iterations.
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Hey Rustaceans! Got an easy question? Ask here (20/2021)!
I just published my awint system of crates today. I have a no_alloc_test crate in the repository that builds and links the main crate to make sure that no dependency on an allocator is brought in (building the main crate is not enough, it seems that the checks for an allocator only occurs when linking to a building binary). When I follow the exact sequence of instructions that the `no_alloc_build` job in the `.github/workflow` file takes, it works first time on a local machine (specifically, Debian WSL 2 with a freshly downloaded rustup), but it fails with linking errors on the Actions CI run. How do I debug this issue?
Amethyst
Posts with mentions or reviews of Amethyst.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-02.
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
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Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
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Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
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Rust, For GameDev
View on GitHub
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Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
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How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
What are some alternatives?
When comparing awint and Amethyst you can also consider the following projects:
rust-rest
bevy - A refreshingly simple data-driven game engine built in Rust
rust-sdl2 - SDL2 bindings for Rust
sled - the champagne of beta embedded databases
rust-sfml - SFML bindings for Rust
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Rocket - A web framework for Rust.
piston - A modular game engine written in Rust
specs - Specs - Parallel ECS
rust-sdl - SDL bindings for Rust