monks-little-details
Our great sponsors
automated-jb2a-animations | monks-little-details | |
---|---|---|
12 | 10 | |
53 | 31 | |
- | - | |
8.0 | 6.1 | |
20 days ago | 2 months ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
automated-jb2a-animations
-
Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
-
Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
-
Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
-
What would a crit sound like?
Examples here.
-
Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
-
An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
-
JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
-
Necessary/Useful Modules & current version update?
Automated Animations
-
Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
monks-little-details
-
Handy 5e Modules List
monks-little-details - Add-On Module for Foundry VTT It's just a bunch of little things to make the program run a little smoother and look a little better. But a lot are based on personal preference.
- Turn Marker Replacement Module for v10
-
Must Have Modules for Version V.10
Monk's little details. Lots of little quality of life fixes and tweaks. I mostly use this to make combat easier.
- Monk's Little Details Bug
-
Looking for a mod to have a clickable soundboard of custom sounds compatible with popout.
Maybe a workaround... Monk's Little Details, allows you to add sound to NPC tokens, and you can play them from the token hud. You could build a soundboard out of NPC tokens.
-
Necessary/Useful Modules & current version update?
Monk's Little Details
-
Moving players within a scene
Monk's Little Details (v9 Compatible) There's a setting called 'Movement Key' where you can set a hotkey to hold while dragging the token to the new location to immediately move them there.
-
Module that let's players know when their turn is coming up?
https://github.com/ironmonk88/monks-little-details This module has bunch of options, one of them is to signal player, that theirs turn is up next.
-
Looking for Turn Identifier & Unit List Modules
Monk's Little Details - some QoL things including turn indicator (Next Up seems to be a little bit more advanced in this).
-
Module for drawing wall shapes?
There's a plugin called Monk's Little Details, which does a lot of things actually. One of the things it does is add a toggle to wall editing mode that will make it so that, if two (or more) walls have an endpoint on the exact same spot, dragging that node will move ALL the connected walls at once, so they stay stuck together. This would give you a bit of the "stretch and resize" you're asking for, although you need to move each corner node one at a time.
What are some alternatives?
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
TurnMarker-alt - Turn Marker is a module for Foundry VTT that adds an image under a token who is currently active in the combat tracker.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
Next-Up - Auto focus on new combatant
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
quick-encounters - Quick Encounters keeps your Foundry map clean and your encounters simple in heavily populated dungeons.
R20Converter
gm-notes - A Foundry VTT Module to add GM-Only notes to entities
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
foundryvtt-dnd5eCharacterActions - Provides a Template and data aggregator for dnd5e Character Actor Actions