R20Converter
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automated-jb2a-animations | R20Converter | |
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12 | 44 | |
53 | 36 | |
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8.0 | 0.0 | |
18 days ago | about 2 years ago | |
JavaScript | ||
GNU General Public License v3.0 or later | - |
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automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
R20Converter
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Show HN: I built a virtual tabletop for playing Dungeons and Dragons
There is a converter from Roll20 to FoundryVTT. I've used it with great success:
https://github.com/kakaroto/R20Converter
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Thinking of switching from roll20 to Foundry
Honestly, the only 2 times I would recommend you stay with Roll20 is if A) You are really insecure when it comes to computers as you will be hosting the server yourself (again, really simple with foundry, but it can scare some folks) or B) You are heavily invested in your 5E system and do not wish to import your campaign (though there is a tool to make the move from roll20 to Foundry much less painful)
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From Roll20 to FoundryVTT, how much work does it require to setup a campaign(I have never used either, just doing research for our DM)[D&D5e]
I was a roll20 pro subscriber for 2 years and recently switched to foundry. It's light years ahead of roll20 in every category. Edit: there is a tool available to export your roll20 data and import it into foundry. Relatively easy to use but you have to sub this guys Patreon to get it. I did the low tear for 5 bucks and then canceled it so essentially it cost 5 dollars https://github.com/kakaroto/R20Converter
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VTT Maps for specific Module
You can use this tool to export campaigns from Roll20 to Foundry VTT. Downloading the tool requires that you join Kakaroto's Patreon, but you can cancel the subscription as soon as you download the tool. Also, in my experience, Kakaroto is very responsive to people who experience issues with using his tools.
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Running Curse of Strahd online?!
This tool will convert Roll20 modules to foundry: https://github.com/kakaroto/R20Converter
- Isn't there any Foundry VTT supplements for a DM of SKT
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I want to run Rime of the Frostmaiden with Foundry, but I feel really overwhelmed. [D&D5e]
I cant believe no one has said this yet - but thereโs literally a thing called R20Converter that takes an entire game in roll20 and dumps it into foundry, with everything setup as it was in roll20. https://github.com/kakaroto/R20Converter
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OGL 1.1 Megathread - Jan 7, 2023
and R20 Converter: https://github.com/kakaroto/R20Converter https://github.com/kakaroto/R20Converter/blob/master/README.md
- How much would it cost me to move everything from roll20 to Foundry?
- how do I move my game from roll20 to foundry?
What are some alternatives?
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
MaterialDeck
macros - FVTT Community Macros - ๐ Contribute macros or download them as a module! ๐
ddb-adventure-muncher - Import scenes and journals into Foundry VTT from DDB
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
touch-vtt - Introduces touch screen support to FoundryVTT
Roll20-Dark-Theme - A dark theme for Roll20.net.
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
My-Shared-Compendia - A Foundry VTT module to share Data between worlds via compendia.