Tokenmagic
Our great sponsors
automated-jb2a-animations | Tokenmagic | |
---|---|---|
12 | 13 | |
53 | 44 | |
- | - | |
8.0 | 4.4 | |
18 days ago | 6 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
automated-jb2a-animations
-
Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
-
Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
-
Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
-
What would a crit sound like?
Examples here.
-
Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
-
An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
-
JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
-
Necessary/Useful Modules & current version update?
Automated Animations
-
Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
Tokenmagic
-
Pf2e Beginner box, how to make tokens more vibrant?
You can use the module TokenMagicFX to adjust the token in various ways.
-
How do YOU handle creature tokens that are no longer a threat?
Token Magic FX it'll add a compendium full of all sorts of cool token fx.
- Automated Animations for Savage Pathfinder (Play with sound )
-
Spell templates
Token Magic FX, despite the name, adds magic to more than just tokens! You can set all sorts of defaults for templates, but be aware that when you install it the defaults might be a little more flashy than you're looking for (or they might be exactly to your taste... everyone's different). When you go into the module's settings the Automatic Template Settings is right at the top and that's where you can start tweaking to get things how you'd like them to be.
-
[OC] We're facing one of the BBEGs in our campaign, so I drew and animated her token for her first phase! Here's the result. I just adore how animations work in FVTT
This is really awesome! You may be able to save yourself some time by adding some dynamic effects with TokenMagicFX. You could have her swoop into the field, hover around her tile, add particle effects, and even cast shadows all without needing to modify the underlying animation at all.
-
Anyone else use a side perspective in Foundry? Looking for resources and/or modules
You can use TokenMagic to add depth to the scene by adding shadows to floating characters. Here's an example of how that could look (apologies as I don't have an appropriate map for this): https://i.imgur.com/gOVJRnQ.png
-
Dungeon furniture tokens?
In addition to this you can use (Token Magic FX)[https://github.com/Feu-Secret/Tokenmagic] to make those magic circles glow, highlight important objects, and more with basically 0 additional effort.
-
Is there a way to make tokens appear differently to different players?
There's also the Token Magic FX module which is definitely more advanced, but if you're comfortable editing the guts of a macro, you could write some that would shift between images with a little more fan fare.
-
Hasna Forest Puzzle - 35x30 - Forest Scene with a Built-in Puzzle! Made by RuinWorks
SecretFire (https://github.com/Feu-Secret/Tokenmagic | Tokenmagic)
-
Necessary/Useful Modules & current version update?
Token Magic FX
What are some alternatives?
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
foundryvtt-dice-so-nice
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundryvtt-magic-items
R20Converter
foundry-mods
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop