monks-little-details
dfreds-convenient-effects
monks-little-details | dfreds-convenient-effects | |
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10 | 18 | |
31 | 33 | |
- | - | |
6.1 | 7.7 | |
2 months ago | about 1 month ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | MIT License |
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monks-little-details
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Handy 5e Modules List
monks-little-details - Add-On Module for Foundry VTT It's just a bunch of little things to make the program run a little smoother and look a little better. But a lot are based on personal preference.
- Turn Marker Replacement Module for v10
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Must Have Modules for Version V.10
Monk's little details. Lots of little quality of life fixes and tweaks. I mostly use this to make combat easier.
- Monk's Little Details Bug
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Looking for a mod to have a clickable soundboard of custom sounds compatible with popout.
Maybe a workaround... Monk's Little Details, allows you to add sound to NPC tokens, and you can play them from the token hud. You could build a soundboard out of NPC tokens.
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Necessary/Useful Modules & current version update?
Monk's Little Details
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Moving players within a scene
Monk's Little Details (v9 Compatible) There's a setting called 'Movement Key' where you can set a hotkey to hold while dragging the token to the new location to immediately move them there.
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Module that let's players know when their turn is coming up?
https://github.com/ironmonk88/monks-little-details This module has bunch of options, one of them is to signal player, that theirs turn is up next.
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Looking for Turn Identifier & Unit List Modules
Monk's Little Details - some QoL things including turn indicator (Next Up seems to be a little bit more advanced in this).
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Module for drawing wall shapes?
There's a plugin called Monk's Little Details, which does a lot of things actually. One of the things it does is add a toggle to wall editing mode that will make it so that, if two (or more) walls have an endpoint on the exact same spot, dragging that node will move ALL the connected walls at once, so they stay stuck together. This would give you a bit of the "stretch and resize" you're asking for, although you need to move each corner node one at a time.
dfreds-convenient-effects
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How do I implement +2 advantage instead of rolling 2 dice?
If you're looking to automate it (5e), I used DFreds Convenient Effects to do it, it's really easy to set up once you understand how the theme works. Basically, what I did was an effect that you activate on the token and automatically adds the +2 to the roll. If you need more help on this, you can always join the foundry discord and ask questions. Otherwise, this is my configuration (that is, for melee attacks).
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Macro for Eyes of Night?
Use Dfreds convenient FX, create a new custom condition (base it of something else that is already giving dark vision such as the darkvision spell), you can choose not to show the icon status on the token and you can also set the effect to whatever epiry condition you whant like 24h or a long rest for example. And presto ! you can you new active effect to you macro bar and use it as a toggle for that condition :)
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Automating spells in DnD 5e
You should take a look at dfreds convenient effects it solves the mirror image problem, he also states how you should use it with other modules to get the best out of it. dfreds convenient effects
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Is there a way to use the Onednd rules for exhaustion?
First read up on how to create custom effects on the module’s home page: https://github.com/DFreds/dfreds-convenient-effects/wiki/User-Guide In order to apply things via CE, you need to use Dynamic Active Effects(DAE). You can learn how those work and how to find the values you want to modify by watching a video like this one: https://youtu.be/7gPLp7su4gc
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Handy 5e Modules List
dfreds-convenient-effects - DFreds Convenient Effects is a FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
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48 Useful V10-Compatible Modules [5e]
DFred's Convenient Effects - Allows for easy application of automated spell effects like Bless, Bane, Haste, and so forth. Can create custom effects too.
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Assistance with Token Markers
Enhanced Conditions from Combat Utility Belt (there are others that can be used for it - like DFreds Convenient Effects - but CUB is simplest).
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Must Have Modules for Version V.10
Dfred's Convenient Effects and Effects Panel. These pair well with midi and make concentration and other effects much easier to handle.
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I *want* to like Foundry, but I cannot understand how to make homebrew effects work
Check out DFreds Convenient Effects, it does everything you want it to and works well with the modules you mentioned you are already uisng, midi-qol and DAE.
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Rage damage?
I use DFred's Convenient Effects for this one (and all status conditions and spell effects). It comes with all the common 5e use cases built in. https://github.com/DFreds/dfreds-convenient-effects
What are some alternatives?
TurnMarker-alt - Turn Marker is a module for Foundry VTT that adds an image under a token who is currently active in the combat tracker.
dae
Next-Up - Auto focus on new combatant
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
quick-encounters - Quick Encounters keeps your Foundry map clean and your encounters simple in heavily populated dungeons.
WFRP4e-FoundryVTT - The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.
gm-notes - A Foundry VTT Module to add GM-Only notes to entities
FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD
foundryvtt-dnd5eCharacterActions - Provides a Template and data aggregator for dnd5e Character Actor Actions
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
dsa5-foundryVTT - Das Schwarze Auge / The Dark Eye 5th Ed. System for Foundry VTT