dfreds-convenient-effects

A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system. (by DFreds)

Dfreds-convenient-effects Alternatives

Similar projects and alternatives to dfreds-convenient-effects

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better dfreds-convenient-effects alternative or higher similarity.

dfreds-convenient-effects reviews and mentions

Posts with mentions or reviews of dfreds-convenient-effects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.
  • How do I implement +2 advantage instead of rolling 2 dice?
    1 project | /r/FoundryVTT | 10 Dec 2023
    If you're looking to automate it (5e), I used DFreds Convenient Effects to do it, it's really easy to set up once you understand how the theme works. Basically, what I did was an effect that you activate on the token and automatically adds the +2 to the roll. If you need more help on this, you can always join the foundry discord and ask questions. Otherwise, this is my configuration (that is, for melee attacks).
  • Macro for Eyes of Night?
    1 project | /r/FoundryVTT | 30 May 2023
    Use Dfreds convenient FX, create a new custom condition (base it of something else that is already giving dark vision such as the darkvision spell), you can choose not to show the icon status on the token and you can also set the effect to whatever epiry condition you whant like 24h or a long rest for example. And presto ! you can you new active effect to you macro bar and use it as a toggle for that condition :)
  • Automating spells in DnD 5e
    1 project | /r/FoundryVTT | 30 Apr 2023
    You should take a look at dfreds convenient effects it solves the mirror image problem, he also states how you should use it with other modules to get the best out of it. dfreds convenient effects
  • Is there a way to use the Onednd rules for exhaustion?
    1 project | /r/FoundryVTT | 22 Mar 2023
    First read up on how to create custom effects on the module’s home page: https://github.com/DFreds/dfreds-convenient-effects/wiki/User-Guide In order to apply things via CE, you need to use Dynamic Active Effects(DAE). You can learn how those work and how to find the values you want to modify by watching a video like this one: https://youtu.be/7gPLp7su4gc
  • Handy 5e Modules List
    68 projects | /r/FoundryVTT | 3 Mar 2023
    dfreds-convenient-effects - DFreds Convenient Effects is a FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
  • 48 Useful V10-Compatible Modules [5e]
    48 projects | /r/FoundryVTT | 20 Dec 2022
    DFred's Convenient Effects - Allows for easy application of automated spell effects like Bless, Bane, Haste, and so forth. Can create custom effects too.
  • Assistance with Token Markers
    2 projects | /r/FoundryVTT | 28 Oct 2022
    Enhanced Conditions from Combat Utility Belt (there are others that can be used for it - like DFreds Convenient Effects - but CUB is simplest).
  • Must Have Modules for Version V.10
    7 projects | /r/FoundryVTT | 16 Sep 2022
    Dfred's Convenient Effects and Effects Panel. These pair well with midi and make concentration and other effects much easier to handle.
  • I *want* to like Foundry, but I cannot understand how to make homebrew effects work
    1 project | /r/FoundryVTT | 24 Jun 2022
    Check out DFreds Convenient Effects, it does everything you want it to and works well with the modules you mentioned you are already uisng, midi-qol and DAE.
  • Rage damage?
    1 project | /r/FoundryVTT | 12 Jun 2022
    I use DFred's Convenient Effects for this one (and all status conditions and spell effects). It comes with all the common 5e use cases built in. https://github.com/DFreds/dfreds-convenient-effects
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30 days ago

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