ArrayFire VS angle

Compare ArrayFire vs angle and see what are their differences.

angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android. (by google)
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ArrayFire angle
6 20
4,404 3,237
1.2% 2.1%
7.8 9.6
25 days ago 7 days ago
C++ C++
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ArrayFire

Posts with mentions or reviews of ArrayFire. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Loads of people have stated why easy GPU interfaces are difficult to create, but we solve many difficult things all the time.

    Ultimately I think CPUs are just satisfactory for the vast vast majority of workloads. Servers rarely come with any GPUs to speak of. The ecosystem around GPUs is unattractive. CPUs have SIMD instructions that can help. There are so many reasons not to use GPUs. By the time anyone seriously considers using GPUs they're, in my imagination, typically seriously starved for performance, and looking to control as much of the execution details as possible. GPU programmers don't want an automagic solution.

    So I think the demand for easy GPU interfaces is just very weak, and therefore no effort has taken off. The amount of work needed to make it as easy to use as CPUs is massive, and the only reason anyone would even attempt to take this on is to lock you in to expensive hardware (see CUDA).

    For a practical suggestion, have you taken a look at https://arrayfire.com/ ? It can run on both CUDA and OpenCL, and it has C++, Rust and Python bindings.

  • seeking C++ library for neural net inference, with cross platform GPU support
    1 project | /r/Cplusplus | 12 Sep 2022
    What about Arrayfire. https://github.com/arrayfire/arrayfire
  • [D] Deep Learning Framework for C++.
    7 projects | /r/MachineLearning | 12 Jun 2022
    Low-overhead — not our goal, but Flashlight is on par with or outperforming most other ML/DL frameworks with its ArrayFire reference tensor implementation, especially on nonstandard setups where framework overhead matters
  • [D] Neural Networks using a generic GPU framework
    2 projects | /r/MachineLearning | 4 Jan 2022
    Looking for frameworks with Julia + OpenCL I found array fire. It seems quite good, bonus points for rust bindings. I will keep looking for more, Julia completely fell off my radar.
  • Windows 11 va bloquer les bidouilles qui facilitent l'emploi d'un navigateur alternatif à Edge
    1 project | /r/france | 25 Nov 2021
  • Arrayfire progressive performance decline?
    1 project | /r/rust | 9 Jun 2021
    Your Problem may be the lazy evaluation, see this issue: https://github.com/arrayfire/arrayfire/issues/1709

angle

Posts with mentions or reviews of angle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

What are some alternatives?

When comparing ArrayFire and angle you can also consider the following projects:

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Boost.Compute - A C++ GPU Computing Library for OpenCL

ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices

VexCL - VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP

OpenGL-on-DXGI - How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window

Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration

wgpu-native - Native WebGPU implementation based on wgpu-core

CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.

model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.