armory
castle-engine
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armory | castle-engine | |
---|---|---|
17 | 21 | |
2,996 | 877 | |
1.0% | 2.7% | |
9.0 | 9.9 | |
2 days ago | 5 days ago | |
Python | Pascal | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
armory
- Blender Game Engine's
- Unity: We Have Heard You
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Defold: Open-source Lua game engine with console support
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels).
The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did that in the past as "proof of concept" and it definitely works, but is most likely a legal minefield.
Blender is also definitely hackable enough to serve that role (see: https://armory3d.org/) (again I did something similar in the past with Maya, it kinda works, but this wasn't very popular with artists because they were overwhelmed by the UI).
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Is the blender game engine good?
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like visual system and Haxe (basically an open-source actionscript) as the programming language.
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Three js like engines for c# or c++? (Preferably c#)
https://armory3d.org/features is more of a game engine than just a 3d renderer but not as advanced as unity or unreal in certain aspects. One can write game logic in c/c++/rust -- https://github.com/armory3d/armory/wiki/wasm
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Armory3D | Release Notes | 2023.01 - January Release
Website
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who needs a game engine when blender can do anything (all done using geometry nodes)
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender.
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Can everything be done in blender?
Armory3d
- Im still looking for a game engine... and im starting from zero again
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Replacement for BGE?
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/
castle-engine
- Castle Engine – free and OS, x-platform, 2D/3D game engine using modern Pascal
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Is Fortran "A Dead Language"?
The Castle Game engine is not mentioned often, but it looks pretty mature from the screenshots and has been in active development for many years. Most recent news update was a few weeks ago. I have not gotten around to try it yet. Only started playing around with FreePascal a bit last year after not having used Pascal at all for some 25 years.
https://castle-engine.io/
- Unity: We Have Heard You
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Modern Object Pascal Introduction for Programmers
This is a nice introduction. Apparently the author also implemented a full game engine in Object Pascal: https://github.com/castle-engine/castle-engine/. I wonder whether the performance is sufficient; according to available benchmarks (e.g. the CLBG) the code generated by FreePascal is about three to four times slower than C/C++; does anyone have experience with it?
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Planned: Steam integration and engine available as a download on Steam
Thanks to Eugene Loza, this is already in review: https://github.com/castle-engine/castle-engine/pull/471.
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Web target – progress and plans
Trung Le (Kagamma) has been doing lots of work with CGE + FPC WebAssembly. His fork contains a branch wasm32-wasi-port with lots of active work. I absolutely expect that we’ll merge it to CGE webassm\platformer\test at some point, and then to master branch :)
- Castle Game Engine
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International Pascal Congress
The Castle Game Engine mentioned in one of the courses sounds interesting. https://castle-engine.io/
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International fonts improvements: better sizing properties, better IME support on Windows (to input e.g. Chinese in TCastleEdit), better example
.2. With big thanks to Freedomax, our TCastleEdit now works with Windows IME much better. The IME popup appears at a proper place, and is thus visibly associated with the input box. This is great for languages relying on IME for input, like Chinese. See PR 457 for movie how it looks.
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What is a better option to learn, C++ or C# ?
Delphi is a good language to learn. Compile fast to native machine code. C++ compiles slower and C# has garbagecollection which can cause hickups. Game engine in Delphi https://castle-engine.io/
What are some alternatives?
heaps - Heaps : Haxe Game Framework
pasvulkan - Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
UPBGE-logicnodes - A Node-based Logic system for UPBGE 2.8+
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
SKkeeper - Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
CEF4Delphi - CEF4Delphi is an open source project to embed Chromium-based browsers in applications made with Delphi or Lazarus/FPC for Windows, Linux and MacOS.
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
FMD2
blender-differential-growth - Blender Addon: Differential Growth
LAMWManager-linux - LAMW Manager is a command line tool,like APT, to automate the installation, configuration and upgrade the framework LAMW - Lazarus Android Module Wizard
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Delphi-FFMPEG - FFmpeg Delphi Headers