armory
UPBGE-logicnodes
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armory | UPBGE-logicnodes | |
---|---|---|
17 | 2 | |
2,996 | 48 | |
1.0% | - | |
9.0 | 7.9 | |
2 days ago | 4 days ago | |
Python | Python | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
armory
- Blender Game Engine's
- Unity: We Have Heard You
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Defold: Open-source Lua game engine with console support
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels).
The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did that in the past as "proof of concept" and it definitely works, but is most likely a legal minefield.
Blender is also definitely hackable enough to serve that role (see: https://armory3d.org/) (again I did something similar in the past with Maya, it kinda works, but this wasn't very popular with artists because they were overwhelmed by the UI).
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Is the blender game engine good?
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like visual system and Haxe (basically an open-source actionscript) as the programming language.
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Three js like engines for c# or c++? (Preferably c#)
https://armory3d.org/features is more of a game engine than just a 3d renderer but not as advanced as unity or unreal in certain aspects. One can write game logic in c/c++/rust -- https://github.com/armory3d/armory/wiki/wasm
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Armory3D | Release Notes | 2023.01 - January Release
Website
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who needs a game engine when blender can do anything (all done using geometry nodes)
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender.
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Can everything be done in blender?
Armory3d
- Im still looking for a game engine... and im starting from zero again
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Replacement for BGE?
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/
UPBGE-logicnodes
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I spent my whole day doing this harvest system. I was having all kinds of weird bugs, sometimes the outputs were not going out. now it's fine. PS the nodes with nothing connected are nodes that I copy pasted from other logic trees.
Hi. If you suspect some of the Logic Nodes are buggy, please create a issue report at their GitHub repository: https://github.com/UPBGE/UPBGE-logicnodes or ask in the #03-logic-nodes channel at the UPBGE Discord.
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Can't find logic nodes add-on?
1) Redownload the add-on: https://github.com/UPBGE/UPBGE-logicnodes
What are some alternatives?
heaps - Heaps : Haxe Game Framework
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SKkeeper - Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
blender-dof-utils - depth of field utilities
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
shotmanager - Shot Manager is a Blender add-on that introduces a true shot entity in Blender scenes, as well as a wide and powerful set of tools to build and edit sequences in real-time directly in the 3D context.
blender-differential-growth - Blender Addon: Differential Growth
GameRig - GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can be used for personal and commercial projects.
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Blender-For-UnrealEngine-Addons - I have created this addons for export asset from Blender to Unreal Engine 4
stride-website - This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
Kha - Ultra-portable, high performance, open source multimedia framework.