armory
stride-website
Our great sponsors
armory | stride-website | |
---|---|---|
17 | 12 | |
2,996 | 9 | |
1.0% | - | |
9.0 | 9.5 | |
2 days ago | about 1 month ago | |
Python | HTML | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
armory
- Blender Game Engine's
- Unity: We Have Heard You
-
Defold: Open-source Lua game engine with console support
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels).
The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did that in the past as "proof of concept" and it definitely works, but is most likely a legal minefield.
Blender is also definitely hackable enough to serve that role (see: https://armory3d.org/) (again I did something similar in the past with Maya, it kinda works, but this wasn't very popular with artists because they were overwhelmed by the UI).
-
Is the blender game engine good?
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like visual system and Haxe (basically an open-source actionscript) as the programming language.
-
Three js like engines for c# or c++? (Preferably c#)
https://armory3d.org/features is more of a game engine than just a 3d renderer but not as advanced as unity or unreal in certain aspects. One can write game logic in c/c++/rust -- https://github.com/armory3d/armory/wiki/wasm
-
Armory3D | Release Notes | 2023.01 - January Release
Website
-
who needs a game engine when blender can do anything (all done using geometry nodes)
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender.
-
Can everything be done in blender?
Armory3d
- Im still looking for a game engine... and im starting from zero again
-
Replacement for BGE?
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/
stride-website
-
Alternatives to Unity, Unreal, and Godot for 3D games
Stride: https://www.stride3d.net can be what you are looking for. It's very similar to Unity, open source and uses C#.
-
I would say to Unity developers, don't use Godot.
For 3D games, check out the engine: Stride Engine or Flax Engine.
-
Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
-
What the hell am I gonna do
Check out Stride https://www.stride3d.net/ It's similar to Unity, was built for 3D, and is free & open source.
- Has any of guys heard of Stride3D before?
-
Stride game engine as an alternative to Unity
Since there's a lot of devs currently who are looking for an alternative to Unity, I recommend you check out the Stride game engine. It's built in C# so is fully integrated with the .NET environment. Super easy to transition to it from Unity, and it is open source!
- List of Unity alternatives
- Stride is an open-source C# game engine for realistic rendering and VR.
- Unity: We Have Heard You
- Is this open source Stride engine as good or better than Godot?
What are some alternatives?
heaps - Heaps : Haxe Game Framework
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
UPBGE-logicnodes - A Node-based Logic system for UPBGE 2.8+
tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.
SKkeeper - Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
themachinery-books - This repository contains the source of "The Machinery book " and some other books.
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
pyxel - A retro game engine for Python
blender-differential-growth - Blender Addon: Differential Growth
FlaxEngine - Flax Engine – multi-platform 3D game engine
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.