arewegameyet VS book

Compare arewegameyet vs book and see what are their differences.

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arewegameyet book
99 626
675 14,211
0.9% 2.5%
7.0 6.9
12 days ago 7 days ago
SCSS Rust
Creative Commons Attribution 4.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arewegameyet

Posts with mentions or reviews of arewegameyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.
  • Is rust suitable for multiplayer games?
    1 project | /r/gamedev | 10 Dec 2023
    arewegameyet
  • Someday, maybe, we will be game. I hope.
    1 project | /r/rust_gamedev | 21 Aug 2023
    "While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
  • Egregoria is a city simulation with high granularity
    6 projects | news.ycombinator.com | 22 Jul 2023
    I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".

    All the blocks are there and the language is really well suited to games.

    On top of my head:

    The pros:

    - The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.

    - The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.

    - Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.

    - I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.

    - The Rust community is very helpful, you can often talk directly to crate maintainers

    The cons:

    - Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.

    - The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak

    - Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/

    Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.

  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
  • Struggling to find practical uses for Rust
    2 projects | /r/rust | 26 May 2023
    For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
  • Latest Zen Kernel......
    5 projects | /r/linuxmemes | 26 May 2023
    Are we game yet? "Almost. We have the blocks, bring your own glue"
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
  • What are some stuff that Rust isn't good at?
    14 projects | /r/rust | 16 Apr 2023
    I also know of https://arewegameyet.rs/
  • Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
    4 projects | /r/gamedev | 10 Apr 2023
    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023
    They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)

book

Posts with mentions or reviews of book. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.
  • Learning Rust: A clean start
    5 projects | dev.to | 26 Feb 2024
    My first port of call was to google learn rust which lead me to "the book". The book is a first steps guide written by the rust community for newbies (or Rustlings as they're called) to gain a 'solid grasp of the language'.
  • Prodzilla: From Zero to Prod with Rust and Shuttle
    6 projects | dev.to | 21 Feb 2024
    Before Prodzilla, I’d read 'The Book' a couple of times, and had made my way through Rustlings, but hadn’t yet built a serious project in Rust.
  • Help me stop hating rust
    2 projects | news.ycombinator.com | 24 Jan 2024
    To answer your last question;

    Start with the Rust book.

    https://doc.rust-lang.org/book/

    Then do Rustlings until the syntax becomes muscle memory.

    Then join the Discord and start doing little projects.

    You won’t get up to the proficiency of other languages as quickly in Rust. It takes longer. For me it’s taking a lot longer, but I enjoy it.

  • Top 10 Rusty Repositories for you to start your Open Source Journey
    11 projects | dev.to | 19 Dec 2023
    Before diving into these repositories, familiarize yourself with Rust and its development ecosystem. The official Rust book is an excellent resource for developers at all levels. Each repository has documentation on how to contribute, covering code style, issue tracking, and pull requests.
  • Command Line Rust is a great book
    4 projects | /r/rust | 8 Dec 2023
    This is my third Rust book after the official book and Rust in Action. The other two books are great, but they were too theoretical for me. I'm a slow learner and had much trouble grokking Rust's features and idiosyncrasies. When I was done with these books, I was lost and unsure of what I could do.
  • Advice Sought: Double down on Solidity dev or switch to Product?
    1 project | /r/CryptoCurrency | 6 Dec 2023
  • Nim
    5 projects | news.ycombinator.com | 6 Dec 2023
    It's the same reason everything digital and downloadable isn't free: there's a cost to create it and there's a value to it.

    For a language developer to charge for a book about that language, I think that's a completely valid way to make some money off of their work.

    Even the Rust book, "The Rust Programming Language" is available freely online [0], but also as a print and ebook for sale via NoStarchPress [1].

    [0] https://doc.rust-lang.org/book/

    [1] https://nostarch.com/rust-programming-language-2nd-edition

  • Systems programming - Rust
    1 project | /r/learnrust | 6 Nov 2023
    You know you can just read it online right now in 2 different variants It does contain some systems programming.
  • Ask HN: How do you learn Rust in 2023?
    1 project | news.ycombinator.com | 3 Nov 2023
    I am looking at The Book (https://doc.rust-lang.org/book/), but hoped there was an amazing person on youtube.

    Yeah, I'll build something, finally trying webassembly.

  • Give me the best Resources to learn Rust
    2 projects | /r/rust | 1 Nov 2023
    https://doc.rust-lang.org/book/ https://github.com/rust-lang/rustlings https://doc.rust-lang.org/rust-by-example/

What are some alternatives?

When comparing arewegameyet and book you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

rust-by-example - Learn Rust with examples (Live code editor included)

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!

rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka

solana-program-library - A collection of Solana programs maintained by Solana Labs

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

nomicon - The Dark Arts of Advanced and Unsafe Rust Programming

detonator - 2D game engine and editor 💥💣

github-cheat-sheet - A list of cool features of Git and GitHub.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

rust - Empowering everyone to build reliable and efficient software.