are-we-learning-yet
wgpu
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are-we-learning-yet | wgpu | |
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5 | 195 | |
422 | 10,910 | |
- | 4.7% | |
4.9 | 9.9 | |
5 days ago | 1 day ago | |
Rust | Rust | |
Creative Commons Attribution 4.0 | Apache License 2.0 |
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are-we-learning-yet
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This year I tried solving AoC using Rust, here are my impressions coming from Python!
Also http://arewelearningyet.com
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[D] Is Rust stable/mature enough to be used for production ML? Is making Rust-based python wrappers a good choice for performance heavy uses and internal ML dependencies in 2021?
Hey OP, you might want to check this site out: http://arewelearningyet.com
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Is rust good for mathematical computing?
Note that you can update the page (adding packages or updating descriptions) via those github issues: https://github.com/anowell/are-we-learning-yet/issues
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I wanted to share my experience of Rust as a deep learning researcher
Not sure if you’ve encountered it, but you should be aware of http://arewelearningyet.com
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Announcing neuronika 0.1.0, a deep learning framework in Rust
Just make a PR: https://github.com/anowell/are-we-learning-yet
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
vulkano - Safe and rich Rust wrapper around the Vulkan API
neuronika - Tensors and dynamic neural networks in pure Rust.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
book - The Rust Programming Language
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
rust-bert - Rust native ready-to-use NLP pipelines and transformer-based models (BERT, DistilBERT, GPT2,...)
Awesome-Rust-MachineLearning - This repository is a list of machine learning libraries written in Rust. It's a compilation of GitHub repositories, blogs, books, movies, discussions, papers, etc. 🦀
bevy - A refreshingly simple data-driven game engine built in Rust
Peroxide - Rust numeric library with R, MATLAB & Python syntax
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.