arche-model
Everything you need to rapidly build a model with the Arche Entity Component System (ECS). (by mlange-42)
ento
Entity Component System written in Go (by wwfranczyk)
arche-model | ento | |
---|---|---|
1 | 1 | |
10 | 15 | |
- | - | |
6.9 | 0.0 | |
3 months ago | over 2 years ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arche-model
Posts with mentions or reviews of arche-model.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
-
Arche 0.8 released - Go ECS with native entity relations
This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model
ento
Posts with mentions or reviews of ento.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ento - fast enough, easy to use ecs library
I have started working on a ecs library: ento @ github.com
What are some alternatives?
When comparing arche-model and ento you can also consider the following projects:
mizu - Entity Component System framework for Ebitengine
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
godot-go - Go bindings for Godot 4.2 GDExtension API
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Pixel - A hand-crafted 2D game library in Go
Oak - A pure Go game engine
tankism - top down panzer game written in golang and ebiten