anno1800-mod-loader
iModYourAnno
anno1800-mod-loader | iModYourAnno | |
---|---|---|
59 | 12 | |
370 | 44 | |
- | - | |
0.0 | 8.0 | |
9 months ago | 7 months ago | |
C++ | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
anno1800-mod-loader
-
Anno 1800 Mods Folder
For the mod loader, I use this one https://github.com/xforce/anno1800-mod-loader/releases. It's required in some of the mods I use. I do not recommend the mod loaders on Nexus. One is outdated, and the other comes with an immense amount of virus warnings. It also began causing my game to crash which required me to reinstall the game. For the mods folder, you create one. The folder should be named 'mods' all lowercase. I bought my game on Steam, so I have the mods folder with the main game files.
- Cannot load mods in Anno 1800, have followed steps from every tutorial I can find...
-
Message from Unisoft
Not sure why this comment was downvoted… This is actually meow FYI. See https://github.com/xforce and https://github.com/xforce/anno1800-mod-loader
-
Politics and intrigue.
Also, on the topic of mods, look at the github repo for it. Security reporting is disabled: https://github.com/xforce/anno1800-mod-loader/security
-
Mods
This is the modloader (two files that will enable mods) and if you click the README it will bring you to the installation guide for the modloader and the mods (basically just where to put the files, there is no actual installation process).
-
Multiplayer Modloader Issues between Ubisoft and Steam users Errorcode LR[01]
You said you tried different modloaders but to be sure did you try the original modloader (it's just two .dll files that you have to copy in anno's directory) without any mods at all? (to avoid issues with custom modmanagers) If it works then try adding the mod, of course be sure it's the latest version.
- Can someone help me with modding
-
Any step by step videos on how to install the mod a mangers?
You need the two .dll files found here: https://github.com/xforce/anno1800-mod-loader/releases/download/v0.9.4/loader.zip
- Question about mods
-
My capital, Revachol. No mod. Still far from finish but I'm gonna start picking up mods from now on. Enjoy.
You download a Modloader here. Then go to Nexus and find mods you like, download and unpack them to the game's directory. That's about it. It's a very mod-friendly game as far as I know.
iModYourAnno
-
You can now build beautiful River Slot buildings in the Old and New World as well! I created mods that implement the River Slots known from Enbesa for all OW and NW Islands, mainly as a modders ressource. Along with it, I deliver 11 unique river slot buildings, fitted to utilize the rushing current!
You download iModYourAnno Modmanager from https://github.com/anno-mods/iModYourAnno/releases/tag/v0.4.1 extract that to a folder anywhere on your pc. Open the exe, go to settings and set up the path to your mod folder. After that, head over on the left side and hit "Library". There you'll find the four download files for river slots. I'll have a look, I did a tutorail in German on installation of mods with iModYourAnno, but it is in German and not concerning this mod in particular.
-
help with mods
If you mean iModYourAnno sure, it's being actively developed by the guys behind the most high quality and impressive mods. 2 days ago it was updated to support Jakob's Collection https://github.com/anno-mods/iModYourAnno/releases/tag/v0.4.1
-
First release for world war ship mod
https://github.com/anno-mods/iModYourAnno/releases - you can find it here
-
Interface for mod (SIU) adjustment
The "slider" code you seen is most likely for iModYourAnno mod manager. You can read about it and download it if you want from the following link: https://github.com/anno-mods/iModYourAnno
-
[Modmanager] iModYourAnno v0.4 is out!
Release Release v0.4 - Download Update · anno-mods/iModYourAnno (github.com)
- Any step by step videos on how to install the mod a mangers?
-
Why on earth would these pavements be modules? Sometimes they seem hellbent on not making new world beautiful.
I think you can configure that with the iModYourAnno mod manager: https://github.com/anno-mods/iModYourAnno
- Anno 1800 modding (not) Detected
-
[Mod] Spice it Up 3.0.10 released
Added Options to tweak the mod values through iModYourAnno's Mod Tweaker System
-
[Mod] Spice it up 3.0.9
You can download the thing here: https://github.com/anno-mods/iModYourAnno/releases/latest
What are some alternatives?
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
Spice-it-Up - :fire: Anno 1800 Mod Collection
WholesomeHaciendaHaul - This repo contains all modules of my Anno 1800 Mod "The Wholesome Hacienda Haul"
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
AA2Unlimited - Modding framework for Artificial Academy 2
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
Dark-Souls-1-Overhaul - "We're the Project M of Dark Souls!"
LinkerMod - Enhancements for Black Ops' modtools
Forever-Engine-Legacy - An open-source Friday Night Funkin' mod engine