annatar VS piston

Compare annatar vs piston and see what are their differences.

Our great sponsors
  • Onboard AI - ChatGPT with full context of any GitHub repo.
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern API for authentication & user identity.
annatar piston
1 11
10 4,520
- 0.8%
6.1 4.9
about 1 month ago 3 months ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

annatar

Posts with mentions or reviews of annatar. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning annatar yet.
Tracking mentions began in Dec 2020.

piston

Posts with mentions or reviews of piston. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-15.
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • Ways to create game engines
    2 projects | /r/gameenginedevs | 9 May 2023
    And I really like generic systems where you can create a lot of different things. A program that interested me is Piston (https://github.com/PistonDevelopers/piston), I haven't researched it in depth yet, but the concept of being able to create several things with a base and different modules is very interesting
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    Try Piston
  • I made my first GL project using Piston.
    4 projects | dev.to | 29 Jan 2022
    Check out their homepage, https://piston.rs, they even show off some great examples of how their library has been used!
    4 projects | dev.to | 29 Jan 2022
    So, I made a Tweet not too long before I made this post, and it was me showing off my first OpenGL project using Piston. And I attached two images.
  • Emulating the Sega Genesis - Part II
    5 projects | dev.to | 12 Jan 2022
    Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
  • I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
    3 projects | /r/gamedev | 23 Sep 2021
    Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
  • Question about rust graphics libraries
    4 projects | /r/rust | 25 Jun 2021
  • Rust Game Engines (again)
    6 projects | /r/rust | 4 May 2021
    Piston

What are some alternatives?

When comparing annatar and piston you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

ggez - Rust library to create a Good Game Easily

Amethyst - Data-oriented and data-driven game engine written in Rust

rust-sdl2 - SDL2 bindings for Rust

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

macroquad - Cross-platform game engine in Rust.

specs - Specs - Parallel ECS

Coffee - An opinionated 2D game engine for Rust

gdnative - Rust bindings for Godot 3

rust-sdl - SDL bindings for Rust

Tetra - 🎮 A simple 2D game framework written in Rust

rust-sfml - SFML bindings for Rust