angle
darwin-xnu
angle | darwin-xnu | |
---|---|---|
20 | 186 | |
3,246 | 10,694 | |
1.3% | - | |
9.6 | 0.0 | |
6 days ago | over 1 year ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
angle
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Meta releases open source Intermediate Graphics Library which runs on top of Vulkan, Open GL, or Metal on multiple operating systems.
It's using MoltenVK on Mac for Vulkan compatibility, and ANGLE for OpenGL compatibility on Windows and Linux. Makes you wonder what it's actually doing itself.
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Apple’s Game Porting Toolkit is Wine
Can't they use https://github.com/google/angle?
- can some help me setup OpenGL ES
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Learn WebGPU
BTW. For the last 15 years, all web browsers on Windows do WebGL on top of DirectX (using the Angle library https://github.com/google/angle).
- Game crashing when downloading additional content on Windows Subsystem for Android
- Exynos 2200, s22u, citra 3ds question
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Vulkan update: version 1.2 conformance for Raspberry Pi 4
You can still use OpenGL. Just not the vendor provided drivers. They are indeed horrible. There are libraries like:
* ANGLE ( https://github.com/google/angle ) - An OpenGL ES implementation with Direct3D 9, Direct3D 11, Desktop GL, GL ES, Vulkan and Metal backends. This is what we used to use for shipping our Qt 3D application, that used a bunch of OpenGL Shaders. We used to get bug reports about various shaders not working properly on various hardware. After switching to this, all those bug reports vanished.
* Zinc ( https://www.supergoodcode.com/do-not/ ) - A more recent, OpenGL implementation on top of Vulkan. I haven't used this one yet. But they are making a lot of progress and it is almost as performant as vendor provided OpenGL Drivers these days. So if I ever have to ship a desktop app, needing opengl, I'd strongly consider using this.
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Starting a new Project in 2022, Vulkan or OpenGL?
Another option if perf isn't a big concern is to try using Google's angle OpenGL ES 3.0 implementation, there's backends for it to be supported on Vulkan, Direct3D 11, and (work in progress) Metal. Disclosure, haven't tried it myself, just looking at their feature descriptions: https://github.com/google/angle
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Minimising input latency in OpenGL
I don't believe Chrome uses OpenGL directly- any OpenGL usage it does have (e.g. for WebGL) is actually going through ANGLE which translates it all to D3D on Windows.
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Need Help Downloading From GitHub
RTFM, have you read their instruction
darwin-xnu
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What font is thls?
Here's the C source code of the font itself, as a 256x16 array of 8 bit values.
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Long before CentOS or RHEL, a reminder from 2000: RedHatIsNotLinux.org
> Update: fortunately there's still Mac OS.
Go download the source for Darwin.. https://github.com/apple/darwin-xnu
Compile it. Install it on your MacBook. Tell us how well MacOS boots that kernel.
- Apple’s Game Porting Toolkit is Wine
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The real murder is always in the comments
What is still true? That apple kernels are Mach kernels? It still is very true. Darwin is (mostly) open source, you can check it out here: https://github.com/apple/darwin-xnu
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[D] ClosedAI license, open-source license which restricts only OpenAI, Microsoft, Google, and Meta from commercial use
Everything that includes copyleft code is open source. You can see https://opensource.apple.com for a full list
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Google Leaked Doc: OpenAI doesn’t matter
Jup! Their kernel was based on FreeBSD, IIRC, and is Open Source!
- An improvement to Apple's XNU kernel
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Linux is too proprietary and slow compared to Windows 11
Funfact darwin itself is open source aswell: apple/darwin-xnu: The Darwin Kernel (mirror). This repository is a pure mirror and contributions are currently not accepted via pull-requests, please submit your contributions via https://developer.apple.com/bug-reporting/ (github.com)
- Linux got nothing on macOS
- Top Ten Fallacies About RISC-V
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DeepCreamPy
ar_flutter_plugin - Flutter Plugin for AR (Augmented Reality) - Supports ARKit on iOS and ARCore on Android devices
linux-m1 - Linux kernel source tree
OpenGL-on-DXGI - How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window
ravynos - A BSD-based OS project that aims to provide source and binary compatibility with macOS® and a similar user experience.
wgpu-native - Native WebGPU implementation based on wgpu-core
freebsd-src - The FreeBSD src tree publish-only repository. Experimenting with 'simple' pull requests....
model_viewer.dart - A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
darling - Darwin/macOS emulation layer for Linux
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
xnu